Forum Discussion
6 years ago
"GhostTruckin;c-1766629" wrote:
First off, fights are not prescripted, secondly, you need to learn mods, using four potency mods and two speed mods on bane isn’t all the helpful. You would be better off with all six potency mods. That gives you three set bonuses, Speed set bonuses require four speed mods.
Third, Potency and tenacity work together. Higher potency means better chance to debuff, higher tenacity means higher chance to resist. This can be altered with mods. To increase your chances of landing a debuff.
For where you are playing at , Gw, table nine, It sounds like your main issue is your mods.
Yep, i'm in the process of re-modding everything as i was doing some reading about mods the other day. Originally i just had jumbled whatever and full 6's of health mods, however i've gotten to a point where i've been trying to climb in the Arena and realise mods are quite important.
"Huatimus;c-1766632" wrote:
Unfortunately the RNG seed for GW is fixed so you can try as many times as you want but if you're using the same setup and moves, you will ALWAYS end up with the same result. No amount of retreating will change this. You can either switch up the team you're bringing in or maybe send in a different sacrificial team.
Ehh that sucks, i just hate fixed stuff like that in a system that has statistics for deciphering such probabilities. It really creates a feeling of unfairness. Well now i know for sure, appreciate it. Sucked because the one ability kind of dictated the fight they dumpestered all my other squads, the ability was on like a 2 or 3 turn cooldown.
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