4 years ago
RNG within game
I think CG. Need to be care with the way the game is going all the effort into building up characters and ship is starting not to mean anything. I have my Galactic Republic that I use in pvp to fight...
"Konju;c-2269972" wrote:"Kyno;c-2269947" wrote:"DarjeloSalas;c-2269841" wrote:
I like a good semantics argument, but I’m with you here Nikoms565
If I try to use my IT squad v Ewoks in sector 4 and the Ewoks move first, I have absolutely no way of knowing what sort of speed increase is needed for me to go first when I attempt it again.
Not RNG as such, but I have no way of knowing how to tip things in my favour
No way to know? So increasing speed, protection, health or any of the other factors we always have control over to help improve our teams performance, wont help tip things in your favor?
Also, yes not RNG, because once you are faster, you are, there is no random factor there, or involved.
Also, as far as Conquest goes, if someone catalogs speed or even just what speed they had and whether the enemy went first, next time around of you fight the same/similar team in the same spot you will know they are faster than you. Yes there are alot of variables and this may not happen, but again, no RNG, this is something that with the collection of data can be documented and narrowed in on each iteration.
Basically X toon Y# of nodes into S#, will have the same speed.(baring other manipulation, like a different leader, but even that can be accounted for)
While you aren’t wrong, I don’t feel this should be pushed on the player base to create numerous spreadsheets simply to know base speed (with & without modifer) per Conquest event, per node location, per sector, per team, per lead. That is a lot of work to go through for some information that may be subject to change at any time in the future runs of the event.
Here’s an alternate suggestion: the devs simply allow the enemy base stats be available to the player in Conquest & Galactic Challenges (similar to how we can see this info in PvP modes). This solution would be much easier than showing the stats for all players’ characters in TW. This seems the more reasonable solution imo.