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- Her and CHS can be a good TW combo.
- 2 carbanti and 2 holo's at g7 (that is after you've already equiped a holo at g6(!)), that's pretty much all you need to know about ROLO.
- There is this team. Which seems to work well against current EP meta
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/163518/arena-viable-rolo-team - In theory, she seems like she would be good in the sith raid in either phase 1 or 3 specifically especially with DT. But I haven't heard of any team comp like that and mine isn't good enough to try it out
"leef;c-1508016" wrote:
2 carbanti and 2 holo's at g7 (that is after you've already equiped a holo at g6(!)), that's pretty much all you need to know about ROLO.
The carbanti crunch is so brutal"leef;c-1508016" wrote:
2 carbanti and 2 holo's at g7 (that is after you've already equiped a holo at g6(!)), that's pretty much all you need to know about ROLO.
I mentioned this in another thread, but if you think that's bad, Rose requires a holo at G5. Ridiculous."TVF;c-1508132" wrote:
"leef;c-1508016" wrote:
2 carbanti and 2 holo's at g7 (that is after you've already equiped a holo at g6(!)), that's pretty much all you need to know about ROLO.
I mentioned this in another thread, but if you think that's bad, Rose requires a holo at G5. Ridiculous.
That is almost the exact definition of ridiculous lol"Syrup_Chugger3;c-1508167" wrote:
"TVF;c-1508132" wrote:
"leef;c-1508016" wrote:
2 carbanti and 2 holo's at g7 (that is after you've already equiped a holo at g6(!)), that's pretty much all you need to know about ROLO.
I mentioned this in another thread, but if you think that's bad, Rose requires a holo at G5. Ridiculous.
That is almost the exact definition of ridiculous lol
I'll take the holo over the 9 total carbantis Rolo requires to complete her gear set.- Of course, but that's not the point.
- I whaled a G12 zROLO riding the hope train that she would solve my Emperor Palp problem in my shard.... fail!
Makes LS TB a ton easier, a nice TW option, and a P3 opportunity in Sith Raid compliment to Death Mark... but in Arena; FAIL.
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