Forum Discussion
6 years ago
"VIR2L_One;c-1876056" wrote:
It doesn't matter that leadership bonuses on speed are applied after mods, they will (or at least can) be faster than DR and might get a small advantage with the initial TM removal from Sarge. However, against DR he becomes a one trick pony and is dead weight after his initial aoe. Once the opponent starts stacking debuffs the TM removal won't work.
all of the clone squads i've ever faced up against have the Clone Sargent as the main damage dealer. he actually hits really hard with offense up and crit damage up. his basic attacks granting him 50%tm makes him go a lot! I've seen many squads where Sargent goes a lot because of the assist attack from Cody and Fives and occasionally a 20%tm from Echo's basic.
Now you can throw in Shaak Ti with 2 special abilities that can grant 100% TM to Clone Sargent.Training excercises making Clone Sargent attack 2 times (50% + 50% =100% TM) and Assault Team (grants a target clone 100% TM and all clones assist). Eventually he'll get to do his aoe again after the initial 50% tm reduction and that might just be before their team has debuffs still and that 50%tm reduction would spell the end of their team. without taking a turn or getting debuffed, the DR team would just get tm reduced to death. Will be interesting to play around with mods to get this team to work right. I don't think it will work on defense in squad arena because you can't expect the AI to always give Clone Sargent the tm, but for GA/TW offense you could definetly use a team to take down Darth Revan teams because there just aren't many out there right now. even if a Shaak Ti clone squad can beat everyone on a Darth Revan team except for Malak, that is a huge win!
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