Forum Discussion
5 years ago
I think I have the best answer for you:
Right now, if you have Chewpio, you want to move 3PO to CLS and slot Shak into your Padmé squad. On a seemingly unrelated note right now, I assume you’ll be using a fairly predictable JKR build for offense.
Once you unlock JKL, things really open up for you and I’ve tested extensively about best versatility + strength of team composition, and here’s what you have:
Revan, Bastilla, JKL, +2 Jedi become the core team for counter GLRey and SLKR. This is how you’ll use these three for certain. For SLKR, you’ll add Old Ben and HY, which doesn’t break up any other team and is great for you. For the GLRey counter, GS is required (along with HY) so your JKR counter team becomes “expensive.”
If you need to bring GS to your JKR to fight GLRey, Shak becomes the leader of your 501st. She can beat everything GS can beat except for malak. If you need to fight both Malak and GLRey, you’ll need to plan double-attack Malak, no way around it.
If you don’t see Malak, Shak can (and should) still take over the 501st, as GS can solo MANY teams for Max banners.
If you see Malak but no GLRey or SLKR, use 501st to take out Malak and turn your other Jedi into two undersized squads.
I think this is the best plan for Jedi and clones on offense.
However, this leaves GMY out of the mix, which is just too sad to bear. I find he ultimately is the best all-around 5th on the Padmé squad, assuming you moved 3PO to CLS. Keep your slow Padmé build to counter Malak if that’s what you’ve been doing, and make GMY blazing fast again to spread foresight and T-Up on your squad immediately to prevent it from being controlled (which I find is the problem with other fifths on a Padmé such as Zariss or CWC). On this build, you don’t need offense from GMY like you do on JKR, you want him to spread that protection up, T-Up, and foresight ASAP to prevent control counters such as zEP... so move him back to speed mods.
Hope this helps and wasn’t too convoluted :)
Right now, if you have Chewpio, you want to move 3PO to CLS and slot Shak into your Padmé squad. On a seemingly unrelated note right now, I assume you’ll be using a fairly predictable JKR build for offense.
Once you unlock JKL, things really open up for you and I’ve tested extensively about best versatility + strength of team composition, and here’s what you have:
Revan, Bastilla, JKL, +2 Jedi become the core team for counter GLRey and SLKR. This is how you’ll use these three for certain. For SLKR, you’ll add Old Ben and HY, which doesn’t break up any other team and is great for you. For the GLRey counter, GS is required (along with HY) so your JKR counter team becomes “expensive.”
If you need to bring GS to your JKR to fight GLRey, Shak becomes the leader of your 501st. She can beat everything GS can beat except for malak. If you need to fight both Malak and GLRey, you’ll need to plan double-attack Malak, no way around it.
If you don’t see Malak, Shak can (and should) still take over the 501st, as GS can solo MANY teams for Max banners.
If you see Malak but no GLRey or SLKR, use 501st to take out Malak and turn your other Jedi into two undersized squads.
I think this is the best plan for Jedi and clones on offense.
However, this leaves GMY out of the mix, which is just too sad to bear. I find he ultimately is the best all-around 5th on the Padmé squad, assuming you moved 3PO to CLS. Keep your slow Padmé build to counter Malak if that’s what you’ve been doing, and make GMY blazing fast again to spread foresight and T-Up on your squad immediately to prevent it from being controlled (which I find is the problem with other fifths on a Padmé such as Zariss or CWC). On this build, you don’t need offense from GMY like you do on JKR, you want him to spread that protection up, T-Up, and foresight ASAP to prevent control counters such as zEP... so move him back to speed mods.
Hope this helps and wasn’t too convoluted :)
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