Forum Discussion
5 years ago
Considering the information from Developer Insights and Kit Reveal Supreme Leader Kylo Ren:
1. Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained
2. Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
3. To ensure that Kylo can Siphon Mastery even from units that don’t have Mastery, the amount of Mastery Kylo gains is based on his Mastery and Siphon stacks, and then the target loses the same amount that Kylo gained.
4. Note: Most characters have a base Mastery of 0 regardless of if they have their Relic unlocked. Mastery can go negative, and when it does, the stats that it affects for that particular character will be decreased rather than increased.
Calculated with percentages of traget mastery - the results make sense (mastery equals current value of mastery + % ). If we assume that Mastery of target is 80, this calculation is more and less the same like my damage dealt in raid. Raid boss has the same mastery, can't be reduced. I still have to include reducing the Mastery in each turn of raid boss (after next raid).
1. Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained
2. Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
3. To ensure that Kylo can Siphon Mastery even from units that don’t have Mastery, the amount of Mastery Kylo gains is based on his Mastery and Siphon stacks, and then the target loses the same amount that Kylo gained.
4. Note: Most characters have a base Mastery of 0 regardless of if they have their Relic unlocked. Mastery can go negative, and when it does, the stats that it affects for that particular character will be decreased rather than increased.
Calculated with percentages of traget mastery - the results make sense (mastery equals current value of mastery + % ). If we assume that Mastery of target is 80, this calculation is more and less the same like my damage dealt in raid. Raid boss has the same mastery, can't be reduced. I still have to include reducing the Mastery in each turn of raid boss (after next raid).
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