Forum Discussion
7 years ago
If you get above 100% potency it will make sense. Some bastilas will wipe if your mods will be better than theirs.
You will need potency of 100% on vader, sion and zimp (nihilus too to some extend if you manage this). You should have high health/protection pool on all of them to survive the start.
Turn order:
Vader will go first basically due to his unique...so lets ignore him in this case
Sion - Thrawn - Zimp - Nihilus
This debuffs all tanks, instantly fracture gmy and from than on its annihilating game one by one. Potency on Zimp can be 120%+ to land shock/Stun and have fun!
Be warned Zimp can be beaten by many combos. And certainly is not kickass anymore even well modded.
You will need potency of 100% on vader, sion and zimp (nihilus too to some extend if you manage this). You should have high health/protection pool on all of them to survive the start.
Turn order:
Vader will go first basically due to his unique...so lets ignore him in this case
Sion - Thrawn - Zimp - Nihilus
This debuffs all tanks, instantly fracture gmy and from than on its annihilating game one by one. Potency on Zimp can be 120%+ to land shock/Stun and have fun!
Be warned Zimp can be beaten by many combos. And certainly is not kickass anymore even well modded.
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