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- Offense and CD seems to be popular. Speed doesn't appear to matter as much.
- Cool thx, I wasnt sure about a speed set but speed seems to always be needed except on gg teams. Glad to see I can actually use my other mod sets occasionally.
- https://forums.galaxy-of-heroes.starwars.ea.com/discussion/212048/how-does-one-properly-mod-a-sim#latest
- SiM is good but you're better off using SiT instead.
"SemiGod;c-1944679" wrote:
SiM is good but you're better off using SiT instead.
Disagree.
Depends on the SiTuation.
https://swgoh.gg/p/279847465/"TVF;c-1944681" wrote:
"SemiGod;c-1944679" wrote:
SiM is good but you're better off using SiT instead.
Disagree.
Depends on the SiTuation.
So it's SiTuational?"TVF;c-1944681" wrote:
"SemiGod;c-1944679" wrote:
SiM is good but you're better off using SiT instead.
Disagree.
Depends on the SiTuation.
https://swgoh.gg/p/279847465/
You're a punny one.- I mod mine with 216% CD, speed as a second priority, and CC as third. CC becomes much more important outside of a DR squad.
Also saying that Marauder doesn't need speed, doesn't make any sense. He only gets bonus TM when an enemy attacks out of turn. Not a lot of teams do that often enough, and you still want Marauder to go as often as possible. There is no advantage in a slow Marauder. Unless you're literally only fighting CLS and Bugs I guess. - This is mine (gear 13), modded for offence and speed.
"MightyWizard;c-1944735" wrote:
I mod mine with 216% CD, speed as a second priority, and CC as third. CC becomes much more important outside of a DR squad.
Also saying that Marauder doesn't need speed, doesn't make any sense. He only gets bonus TM when an enemy attacks out of turn. Not a lot of teams do that often enough, and you still want Marauder to go as often as possible. There is no advantage in a slow Marauder. Unless you're literally only fighting CLS and Bugs I guess.
Or padme, or jkr, or jtr...
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