6 years ago
Sith Marauder
Am I crazy, or might this team work well? Not meta well, but useful in GAC and some modes.
So Marauder gets +10% tenacity, health steal, and defense for every buff on every character. And he gets +2% critical chance, offense, and potency for every debuff on every character. With that in mind, how about this team:
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Jedi Bastilla (leader) gives her special leadership buff to the 3 Jedi on the team. She has a special that calls an assist and puts several buffs on the target. Her battle meditation puts a buff on each ally until it takes a turn.
Grand Master Yoda puts multiple buffs on every teammate... more if he copies some from enemies first, and more yet if he assisted Bastilla.
Old Ben serves as tank and buffs everyone when doing so. He buffs everyone when he dies. And he puts multiple debuffs - including ability block - on all opponents.
Fallen Bastilla casts a bunch of debuffs on all opponents, and also debuffs all opponents automatically with her corrupted battle meditation.
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Is it just me, or will all those buffs/debuffs massively boost Marauder? There could easily be 25 buffs at play on his team alone, at one time. Debuffs could quickly add up too with a single special by Old Ben or Fallen Bastilla, although they produce smaller benefits.
Last but not least, Marauder gains 20% turn meter every time an enemy acts outside his turn, aka assists. Seems pretty useful when being swarmed by bugs or clones.
Thoughts? Could that team be very useful? I intentionally built it around boosting Marauder, but it seems fairly balanced to me.
So Marauder gets +10% tenacity, health steal, and defense for every buff on every character. And he gets +2% critical chance, offense, and potency for every debuff on every character. With that in mind, how about this team:
---
Jedi Bastilla (leader) gives her special leadership buff to the 3 Jedi on the team. She has a special that calls an assist and puts several buffs on the target. Her battle meditation puts a buff on each ally until it takes a turn.
Grand Master Yoda puts multiple buffs on every teammate... more if he copies some from enemies first, and more yet if he assisted Bastilla.
Old Ben serves as tank and buffs everyone when doing so. He buffs everyone when he dies. And he puts multiple debuffs - including ability block - on all opponents.
Fallen Bastilla casts a bunch of debuffs on all opponents, and also debuffs all opponents automatically with her corrupted battle meditation.
---
Is it just me, or will all those buffs/debuffs massively boost Marauder? There could easily be 25 buffs at play on his team alone, at one time. Debuffs could quickly add up too with a single special by Old Ben or Fallen Bastilla, although they produce smaller benefits.
Last but not least, Marauder gains 20% turn meter every time an enemy acts outside his turn, aka assists. Seems pretty useful when being swarmed by bugs or clones.
Thoughts? Could that team be very useful? I intentionally built it around boosting Marauder, but it seems fairly balanced to me.