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sithlordThrawn
5 years agoRising Newcomer
"Terkac11;c-2260634" wrote:"Intimmydation;c-2260624" wrote:"Terkac11;c-2260614" wrote:
Thank you for the time you took to give detailed answer you really explained a lot. Some last questions.
1. I 'll buy those ships you mention when fleet store opens. But i do have a question how far should i go with that starter fleet, when i should stop buying Geo ships, Vulture and Silencer and when i should stop upgrading Geo pilots and Kylo?
2. I don't really know if i should go Phoenix or FO which FO's Capital is harder as you mentioned, I thought of Revan too but he seems ages away since I'm f2p. Is there any other worthy Jedi or toon i could replace Old Ben or Ahsoka for more damage until i reach Revan?
1. Whiles Geos are the best starter fleet, there are also a top 2 endgame meta fleet...so take them all the way to 7*. Pilots you should target g11 minimum at first (allows you to unlock all abilities on the ships), then level the pilots higher as needed to stay competitive in fleet.
You are missing the endgame capital ship (Malevolence) which is what saving those GET2 tokens is for, you can move right into it with current ships once unlocked. You should also start farming Hyena Bomber at level 83 (another pilotless ship for that fleet).
2. Phoenix is good early because they are easy to put the full team together fast, they are used to unlock two journey characters, but then they've served their purpose. So, better to get and use them early when they are actually good instead of trying to come back to them later for the sole purpose of unlocking Thrawn & Palp.
JKR is a great toon / team to go for, you can start farming up the requirements as they are available so you can potentially be able to unlock him right when you hit level 85 or shortly after. He doesn't have ships, so in this case would recommend staying with the Geo fleet and going for Mal (instead of GR and Negotiator).
I posted in another thread just recently with my updated farming guide if you want to check it out. I'll be starting a new account next week and following that guide.
Thank you for the answers.
1. So regarding Phoenix. Im lvl 55, until 60 im not touching them except Ezra and Kanan who are needed for Yoda. If i understand correctly when i reach 60 it's pointless to bother with Phoenix and forget Palpatine and Thrawn?
2. Ackbar seems better than Tarkin? Maybe Ackbar first and later on Tarkin?
3. Any idea about replacing Ahsoka or old ben with another Jedi for more damage until i reach Revan?
Thrawn and palpatine are 2 great characters in the game. They even have end game viability. So you cant forget about them. The reason the other person said to go for them early is because eventyally phoenix falls off and becomes useless. If you then still have to farm them you are more or less wasting time on them since you never use them. But early on they have great use in GW and squad arena.
In the end game ackbars ship is better because of the powerfull rebel ships. But at your level they are about equal levels. But tarkin has the upper hand imo because he is the better character of the 2 outside of ships, and his ship helps give you zeta mat abilities which are rare and crucial in the game. So thats why i recommended getting tarkin stronger first and then ackbar. You still need ackbar's capital ship for grand arena and he is needed for the ship building material challenge.
For jedi i would recommend bastilla lead with yoda, jedi knight anakin, ahsoka and ezra.
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