Forum Discussion

Madman3199's avatar
4 years ago

Slight Beskar Mando adjustment

Just a suggestion for a slight ability adjustment/improvement.

His bonus turns when a scoundrel ally drops below 75% should be changed to not activate when in disciplined set up. I’ve seen several times where that actually hinders Beskar Mando as he can’t get more whistling birds because of the bonus turn
  • Blubcop's avatar
    Blubcop
    Seasoned Newcomer
    And in other battles it could be what saves the battle. It would be interesting to see how often each situation happens in the long run
  • There’s probably a happy medium like make it 50% while he’s in disciplined set up or something like that
  • Its possible this is left in there as a kind of counter strategy.

    Either way, will pass it along, but I dotn expect it to change.
  • "Kyno;c-2205958" wrote:
    Its possible this is left in there as a kind of counter strategy.

    Either way, will pass it along, but I dotn expect it to change.


    Well thank you for passing it along anyway
  • Would making it a choice between healing and releasing the whistling birds be so hard to implement and/or OP?
  • Grogu_4470's avatar
    Grogu_4470
    Seasoned Novice
    Maybe this bonus turn cannot use the whistling birds is a better change.
  • It's going to stay the way it is.

    They played around with it that way but felt this setup is more ideal and added the additional WB to his unique. They want to keep the element of counter strategy and minimize him being killed off before activating WB, which was an issue before the bonus turn was added.

  • "Kyno;c-2207203" wrote:
    It's going to stay the way it is.

    They played around with it that way but felt this setup is more ideal and added the additional WB to his unique. They want to keep the element of counter strategy and minimize him being killed off before activating WB, which was an issue before the bonus turn was added.



    I see now that having no bonus turn during set up could be a problem but I still think 75% makes it activate too soon, worse when attacking squishier characters. Did they try to see if 50% instead of 75% while in disciplined set up worked better. It would still be able to minimize him being killed off while giving him just a bit longer to get at least 1 or 2 more stacks of WB. 75% is great for any other point in the battle but when you need your team to get AoE’s off to generate stacks that ability triggering too fast isn’t good.
  • "MADMAN3199;c-2207338" wrote:
    "Kyno;c-2207203" wrote:
    It's going to stay the way it is.

    They played around with it that way but felt this setup is more ideal and added the additional WB to his unique. They want to keep the element of counter strategy and minimize him being killed off before activating WB, which was an issue before the bonus turn was added.



    I see now that having no bonus turn during set up could be a problem but I still think 75% makes it activate too soon, worse when attacking squishier characters. Did they try to see if 50% instead of 75% while in disciplined set up worked better. It would still be able to minimize him being killed off while giving him just a bit longer to get at least 1 or 2 more stacks of WB. 75% is great for any other point in the battle but when you need your team to get AoE’s off to generate stacks that ability triggering too fast isn’t good.


    I understand there are many possible combinations of what it could be, and no we didnt go through the details of what they tried.

    This is the setup they decided on for the reasoning I shared. They have no intention of changing it.
  • "Kyno;c-2207524" wrote:
    "MADMAN3199;c-2207338" wrote:
    "Kyno;c-2207203" wrote:
    It's going to stay the way it is.

    They played around with it that way but felt this setup is more ideal and added the additional WB to his unique. They want to keep the element of counter strategy and minimize him being killed off before activating WB, which was an issue before the bonus turn was added.



    I see now that having no bonus turn during set up could be a problem but I still think 75% makes it activate too soon, worse when attacking squishier characters. Did they try to see if 50% instead of 75% while in disciplined set up worked better. It would still be able to minimize him being killed off while giving him just a bit longer to get at least 1 or 2 more stacks of WB. 75% is great for any other point in the battle but when you need your team to get AoE’s off to generate stacks that ability triggering too fast isn’t good.


    I understand there are many possible combinations of what it could be, and no we didnt go through the details of what they tried.

    This is the setup they decided on for the reasoning I shared. They have no intention of changing it.


    Except why have 20 stacks max when at times you can’t even reach 10 or the only extra WB you get is the one from the unique. That greatly reduces his killing capability. I don’t want to have to take Han and chewie out of a CLS squads to be able to consistently beat some of the better squads(I’ve seen CLS beat some of those already). He’s the one legendary who’s a little underwhelming but as I’ve noticed it’s mainly because of the unique preventing him from getting the damage output you’d expect due to the unique triggering quickly therefore limited stacks of WB.

    If they changed that ability so he’s a little more consistent with his damage people may be more willing to get him(I’ve seen people say because of this GC issue they have zero interest now)