Forum Discussion
7 years ago
"JohnnySteelAlpha;c-1347184" wrote:
I don't think you can code it to be optimal. Say for example, people seem to want it coded to restore protection first, but to what extent? So let's take raid Han, he leads off match and does some damage to 1 toon. Now it's the AI's hYoda turn...do you want him to use the special with only 1 ally having some protection missing and everyone else at full? That's seems really wasteful as the heal / equalize is of no use and 4/5 of the team sees no protection benefit. Also, he'd skip using the MT ability, which is really great. The coding to use a heal / protection / equalize skill optimally would be much more complex than anything the game has coded now.
Its obviously never going to be optimal...the point is it could be a ton better. The fix could literally be as simple as code in order of priority MT 1, SFFTF 2, basic 3. MT gets used turn 1 4 7 10, SFFTF 2 6 10...you end up 10 turns into the fight before the two intersect. Most fights by then are already decided anyhow...I'd rather have a less than optimal action on turn 10 than a character that has many less than optimal actions prior to that. That could be the difference of 20% health, 30% protection, and 2 rounds of foresight by the time you get to turn 10 vs spamming his basic because some character at 60% health didn't trigger its use...just to have that character get one shot by Han or CLS shortly thereafter. Meanwhile if HY just used SFFTF said character could literally have dodged an attack with the extra foresight, absorbed another hit from the health/protection restore, and live to take another action. By HY's second turn you'll have a few characters at least missing some protection, and if you are playing a Jedi squad a round a foresight is always welcome.
Who is the best active heal in the game right now? Its Shoretrooper by far. Why is it? Because he spams his heal like its a buff and the heal is just a side effect. Well why is 2/3 of the benefit of HY's heal not related to health...yet its only triggered by health. There is no excuse for that...the character's AI is broken and needs a fix.
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