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8 years ago
"JacenRoe;c-1182940" wrote:"PiffGuru;c-1182911" wrote:"crzydroid;c-1182905" wrote:
If you got a protection increase, you changed mods or increased gear level.
Increasing star level increases the multiplier used to increase base stats per level.
Exactly, pay attention when you star up a character, all that is changed is the multiplier that effects that characters primary stats(strength, agility,tactics). These stats will increase your physical damage, health armor physical critical rating special damage and resistance, but the real noticeable difference in characters damage is usually from gear and mods.
I have actually noticed that base stats from star level have a significant effect on damage output. Not drastically more than mods/gear, but enough to matter.
A tank or utility character is often fine at 4-5 stars if they are beefy, but attackers really need to be 6-7 start to do big damage. Sith Assassin was widely used at 4 stars in my arena just to speed boost Sith teams. By herself she was an annoyance at best, but made the other Sith better with her kit. Now that some have her at 7* I've seen her instakill full health toons. The extra base stats made a huge difference for her.
Your correct, base stats effect attackers more so than tanks but still if your looking for an increase in damage, star level is the least valuable thing compared to gear and mods but still necessary.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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