Forum Discussion
7 years ago
Depend on the character but with high crit chance, Critical damage bonuses are better.
A full set of CC + CD gives 5% CC and 30% CD, with a triangle it goes to 66% and with the base stat, 216% CD.
With the update, with the same set, you have 8% CC and 216% CD.
On the other hand, with a set of CC + Offense you have 5% CC and 10% offense now while the update will give you a 8% CC and a 15% Offense.
With a character like Han Solo and his Zeta, Crit damage set will always be better than offense set. The reason is simple, his zeta gives 20% CC and he's around 57% base crit chance. So, with 8% more, han is going to be 85% crit chance all by himself, while he'll have only 2559 offense at maximum. With 10% more or 15% more, it's 255 or 385.5 damage that are added at maximum. Now, I'm pretty bad with math but I guess that having a 216 or 222% bonus on crit damage is saying that you multiply your crit damage by 3.16 (1+T/100 -> 1+2.16).
So I'm quite sure this will be better.
A full set of CC + CD gives 5% CC and 30% CD, with a triangle it goes to 66% and with the base stat, 216% CD.
With the update, with the same set, you have 8% CC and 216% CD.
On the other hand, with a set of CC + Offense you have 5% CC and 10% offense now while the update will give you a 8% CC and a 15% Offense.
With a character like Han Solo and his Zeta, Crit damage set will always be better than offense set. The reason is simple, his zeta gives 20% CC and he's around 57% base crit chance. So, with 8% more, han is going to be 85% crit chance all by himself, while he'll have only 2559 offense at maximum. With 10% more or 15% more, it's 255 or 385.5 damage that are added at maximum. Now, I'm pretty bad with math but I guess that having a 216 or 222% bonus on crit damage is saying that you multiply your crit damage by 3.16 (1+T/100 -> 1+2.16).
So I'm quite sure this will be better.