Forum Discussion
crzydroid
8 years agoHero (Retired)
"Dirty_Litle_Smuggler;c-1616170" wrote:
Right, so in that example, if we round off han’s damage to 2600, we can say that with an offense set his damage (not crit) would be 2990. On a critical, with a maxed critical damage set, he’d get 2600 x 2.22 or 5770. On a critical with offense up he’d get 290 x 1.92 or 5740, so only 30 less damage. As soon as Han uses his critical damage up buff, it would then increase to 2600 x 2.72 or 7070 for critical damage set, and 2990 x 2.42 or 7230 for offense up, meaning that even on a critical hit offense up would deal more damage. Of course, the numbers would be different with additional offense up secondaries and such, but it seems like generally now you only have to get around 200+ critical damage to make offense mods be better on a critical than cd mods, as opposed to the around 300+ you’d need before with offense at 10%.
Ok, looking back at this, it is the boost from things like Crit Damage up. Even with five dot values, it seems like the extra 5% offense is what is needed to push the multiplicative offense up over the additive crit damage.
I'll have to think about it more and maybe also redo my calculations for Wampa stacking damage, but I won't have time to do that until next week.
For now, I think characters with high CC but no crit damage bonuses may still benefit from CD sets, but offense will be better under extra CD bonuses. Will have to check with Boba lead too.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,836 PostsLatest Activity: 22 days ago
Recent Discussions
- 2 days ago
- 3 days ago
- 4 days ago
- 4 days ago