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8 years ago
"crzydroid;c-1616202" wrote:
The damage modifier on attacks is a constant in these calculations though.
You are right, everything in the equation after mods is multiplied, so the order won’t matter.
So it looks like the Crit Damage increase by adding a Crit Damage set will be 16% (assuming we are using a Crit Damage triangle).
Calculating the increase offense with an offense set gets tricky because of offense secondaries. If we assume an offense cross then we are at 1.17 base offense. You could easily add another 10% via secondary mods, although that might be high if it’s not the focus (ex: speed is still the focus). If we assume 5% then that puts us at 1.22 base offense, and an addition 15% is 12% of that.
So we are getting very close there to Crit damages being the same with offense vs Crit Damage mods. Offense seems to be more reliable there.
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