Forum Discussion
9 years ago
Tanks going first ruins all the strategy in this game. There are characters with low damage and utility like stun, ability block, healing debuffs. The tank that taunts first cause all those low-damage teams, that are based on skill and strategy, to be useless. It forces every player to pick the highest dps characters in the game if they want to get past the taunting character. Unless they give dispell like QGJ to 20% of the characters in game.
The purpose of ability block, eg Darth Vader's or Luminara's is to carefully plan where to use it. Either block a tank from taunting, block an attacker or Ben from Aoe damage/debuff, block some character that wants to heal. By having tank that taunts first for 2 turns, it forces you to waste all of these on the tank to bring him down. Fast tanks will ruin utility and it won't fix the Poe problem either. Since Poe will still cause your team to go first and kill 2 enemy dps before their tank taunts.
Poe's taunt is still superior to other tanks. Just bring his speed to the same level as other tanks and tone down the damage of some other heroes and there, game fixed.
The purpose of ability block, eg Darth Vader's or Luminara's is to carefully plan where to use it. Either block a tank from taunting, block an attacker or Ben from Aoe damage/debuff, block some character that wants to heal. By having tank that taunts first for 2 turns, it forces you to waste all of these on the tank to bring him down. Fast tanks will ruin utility and it won't fix the Poe problem either. Since Poe will still cause your team to go first and kill 2 enemy dps before their tank taunts.
Poe's taunt is still superior to other tanks. Just bring his speed to the same level as other tanks and tone down the damage of some other heroes and there, game fixed.
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