8 years ago
Some thoughts on g12
The devs stated that g12 will be a huge stats improve to 7* toons. Heroic raids, esp. Rancor became relatively easy to solo, even with g11 toons. I am afraid that g12 will cause an overrun of these ...
"JacenRoe;c-1234230" wrote:"First_but_66_Order;c-1233441" wrote:
I avoided g11 so far, so I can beat gw easily with my 3 g10-9 teams, because I rarely get any good team composition as enemy.
So, this means I will prolong this strategy of mine, until I max star all of the more useful toons in gw.
Thx for the thoughts.
This is not the best strategy. I helped someone with a newer F2P account, and directed them to:
1. Build towards getting Zetas on farm from day one.
2. Build a Resistance team, and slap that first Zeta on Finn.
An easy button for GW is the reward of doing things that way, and she doesn't have to be crippled in arena for an eternity sacrificing more important crystals for the sake of some GW tokens. (At least half of GW toons are terrible anyhow.)
To the OP, I've done so many hundreds of Rancor raids that I'm happy it can be autoed now. Gear 12 won't matter for that. The Rancor is already irrelevant, and the tank is easy.
My fear with the massive stat boosts that have been seen in some sneak peak videos is that we get into a situation similar to when mods came out. Total chaos and confusion created by a massive leap in power that invalidates previous work put into characters. I hope they learned the lesson of the mod catastrophe that nearly devastated my guild at the time. But hearing that single gear pieces were shown giving 6k health doesn't inspire confidence. It's kind of stomach turning.
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