7 years ago
Speed problem
This may not be as big an issue on more mature shards, but I’m in a November shard where most are in the low 80s approaching 85 and just now getting zetas. Since no one in that recent a shard has JTR or even CLS, Empire teams are now ubiquitous in the top 20 of the arena. They destroy NS, and there is no real counter to them available once Palp gets his leader ability zeta. The problem is, this has made arena stale because whoever has the fastest Vader always wins. Go first, Force Crush, Cull, allies get 100 percent turn meter, game over.
This feeds into a larger issue that I’m sure has been discussed as nauseum, but speed is seemingly the only stat that matters in arena, particularly with all the turn meter manipulation abilities. This game is in desperate need of some counter mechanics to speed. Passive abilities that punish toons who take frequent turns, abilities that boost evasion or other important stats scaling with opponent speed. Something. As it stands, it appears my shard will be “fastest Vader wins” for a few months. It’s a problem with the mature meta as well. This game desperately needs different ways to win to keep things from getting so stale.
This feeds into a larger issue that I’m sure has been discussed as nauseum, but speed is seemingly the only stat that matters in arena, particularly with all the turn meter manipulation abilities. This game is in desperate need of some counter mechanics to speed. Passive abilities that punish toons who take frequent turns, abilities that boost evasion or other important stats scaling with opponent speed. Something. As it stands, it appears my shard will be “fastest Vader wins” for a few months. It’s a problem with the mature meta as well. This game desperately needs different ways to win to keep things from getting so stale.