Forum Discussion
7 years ago
"TVF;c-1689841" wrote:
I understand the first part (441 speed), although it sounds different than what I'm finding online.
The second part (192.5) makes no sense to me. JE gets the +50 speed bonus from allies, ok, but then why are you reducing from there?
And then the third part (where everyone gets full tm and the order is random) went right over my head. I have not seen this happen in arena.
It's the only way to accurately calculate effective starting speed. We need to create a formula that is a ratio where this speed at this tm % is equal to blank speed at 100% tm and then solve for x, which is what this formula does.
The 2nd and 3rd part go together.
If jawa Engineer gives all droids and Jawa 45% tm, it happens at the start of his turn. This means that everyone else already has their tm full to varying degrees. Anyone who has over 55% tm at that point will then be at 100% tm and it will be a coin flip to see who goes first. anyone who has more than 192 speed in that example will get over 100% tm. That's what the formula is calculating when you reverse it like that, the breakpoint where tm will be full. You can then get a starting turn order by having people successively 1 less speed than the result.
Back in the day when I ran droids, I had to have my B2 go first to wipe Baze's buff +BI, and K2 go 2nd to daze Chirrut so I had to use this formula every time I got faster mods.
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