Forum Discussion
7 years ago
"YaeVizsla;c-1705007" wrote:"Vendi1983;c-1704761" wrote:
@Therion
Here, I'll get it for you. Can't make it any more clear, as I've even bolded the part that KEEPS THEM FRACTURED LONGER that's added by the Zeta:
"Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter."
Seeing as how all Imperial Troopers are Empire faction, and Snowtrooper can reset his special cooldown, and they're all really fast when enemies are dying, yes you can keep someone fractured longer.
No, you can't.
The victim will lose the fractured condition when Thrawn either moves or dies. Not before, and not after. Removing TM from the victim has no impact on how long they are fractured. It only affects how long until they can act again after Fracture expires.
I see what you are trying to say, however, the loss of 15% turn meter is a good way to make sure a toon with high tm is prevented from taking a turn while you continue to use special abilities by empire toons. For reference, I do not have a troopers line up, and am not even close to one, but Thrawn's Unique Zeta would be incredibly when Snowtrooper uses his special over, and over, and over again. Sure it will lock your Thrawn down for some time, however, you can focus your toons to get rid of the one you locked down with fracture, and then in a couple of quick turns by (a quick) Thrawn, you can then Fracture a second toon, and continue to go to town on the enemy team. Plus his zeta helps out on his ship...
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