6 years ago
State of Ships Arena
Disclosure: I've finished 1st in Fleet every day for a while (Top 3 for a long time), so this isn't a "it's too hard so change it" kind of post. Also, I have exactly 3 good Rebels ships, so if CG list...
"cannonfodder_iv;c-1768084" wrote:"JediKnight_MarkRyan;c-1766472" wrote:"cannonfodder_iv;c-1766445" wrote:
@JediKnight_MarkRyan Regardless of having the fastest Home One on the shard, being able to reinforce with Cassian or all of the other painfully obvious "strategic" counter measures that can be employed in the current meta, it's an RNG fest that is largely dictated by how many times rebel ships assist off one another, whether or not they crit when, whether or not breach gets resisted, or how likely it is that one of those elusive tanks will dodge at an in/opportune time.
The fact that you fell from 1 to 3 tells me nothing other than you are fortunate enough to be in a ship shard that has no idea what it's doing or you decided to "invest in ships" by taking a faction that is marginally useful in end-game and over invest in it (Phoenix) or were prescient enough to get BH ships to 7*. An swgoh.gg profile will go a long way towards bolstering your argument.
And here's what I mean by RNG dependent. AA / HT / HMF / Ghost (faster AA) vs AA / HT / HMF / Biggs (slower AA). First match after opening round, Ghost dead, breached while opposing breach resisted. Second match after opening round, Biggs dead no breach while opposing HT breached. RANDOM.
Cleanse breach and grant advantage using AA. That gives you guaranteed Crits. It’s pretty obvious that the next Meta will introduce a mass daze and prevent all of the assists from occurring. Which do you enjoy more... Maces time-out team that took 5+ minutes or a more RNG meta?
And last of all there are always control pieces that reduce/eliminate Being at the mercy of RNG. Go find them and use them.
I fall from 1 to 3 in fleet because 1. My shard is 11 months old and 2. I invested heavily in ships since day 1.
Ah, still a padawan, you are. The rest of your shard will catch up eventually, there's only so many pilots to upgrade.
I outlined two different outcomes from the same set of opening moves. The only difference was the randomness associated with critical hits and assists. Blathering on about cleansing breach is pointless since nobody had a breach to cleanse and AA had only gone once. I'm actually not sure how you're running matches where AA is not the first or second to get a turn.
How about an swgoh.gg profile to illuminate us all with your master tactics?
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