Forum Discussion

Boxandthefuzz2's avatar
8 years ago

Stormtrooper's zeta

I've had Stormtrooper's zeta equipped for a few weeks now and can confidently say it may be the worst in the game. I think the rework for him was incredible but the zeta falls flat. Here's what I'd like to see instead of his current one:

Create a new tag similar to Imperial Troopers, but for Imperial Officers. These would be; Krennic, Tarkin, Veers, Thrawn, Vader, & Palps.
The zeta ability is: Stormtrooper revives with full health and cannot be defeated while any Imperial Officer ally is alive.

This could also be added as a 2nd unique and a second zeta if it's easier. It would reflect the sheer numbers of the Empire and I believe would be very fitting.

Let me know your thoughts below.
  • ShaunyVee's avatar
    ShaunyVee
    Rising Newcomer
    You....

    Put a zeta.....

    On stormtrooper.....



    .......


    Ballsy-er than the dude who zetad pao.
  • "Jermunji;c-1351674" wrote:
    I've been mulling this over for a bit and in order to properly differentiate from NS zombie, I bet it would be beneficial but still true to the intent of Stormtroopers if the zeta took a slightly different direction. It obviously still promulgates the idea that stormtroopers clustered together in large squads but gives him a decidedly more offensive focus.

    "Stormtrooper gains 40% Defense for each living Empire ally. When Stormtrooper uses a Basic ability during its turn, all defeated imperial trooper allies are Revived with 50% Health and called to assist, dealing 40% less damage. Then the Revived allies are immediately defeated.

    While Stormtrooper is active, Imperial Trooper allies have +30% Defense."



    I think to better illustrate the "wall of stormtroopers" instead of reviving everyone for a shot, making it a poor man's Talzin, how about
    "Stormtrooper attacks again for every missing ally" to simulate extra stormtroopers taking up positions of fallen allies.
  • Whoa... it's a stormtrooper not a nightsister... theres no revives dudes.

    If anything stormtrooper zeta should give his basic attack a 50% chance to completely miss the target and hit a random enemy for quadruple damage.
  • Yea any taunting tank that needs his allies to die for his zeta to work is no good. Love the idea. Also storm is a beast now - I run him with veers shore snow and dt and it’s a lot of fun.
  • "Jermunji;c-1351674" wrote:
    I've been mulling this over for a bit and in order to properly differentiate from NS zombie, I bet it would be beneficial but still true to the intent of Stormtroopers if the zeta took a slightly different direction. It obviously still promulgates the idea that stormtroopers clustered together in large squads but gives him a decidedly more offensive focus.

    "Stormtrooper gains 40% Defense for each living Empire ally. When Stormtrooper uses a Basic ability during its turn, all defeated imperial trooper allies are Revived with 50% Health and called to assist, dealing 40% less damage. Then the Revived allies are immediately defeated.

    While Stormtrooper is active, Imperial Trooper allies have +30% Defense."



    I think to better illustrate the "wall of stormtroopers" instead of reviving everyone for a shot, making it a poor man's Talzin, how about
    "Stormtrooper attacks again for every missing ally" to simulate extra stormtroopers taking up positions
  • That would be awesome, his zeta its worthless, but l doubt that CG change his zeta as they hate anything that is not a Rebel