Forum Discussion
8 years ago
At the moment this guide looks like a rough draft, missing a lot of valuable information.
For instance, it should point out which platoons are important to do before you do combat missions. (Some platoons affect combat in the same phase - e.g. power generator).
There is a lot of structure to the platoons, which this guide totally misses. (Platoons seem to be fixed for a given TB, just increase in star requirements phase by phase. There is other structure which has implications for farming strategy.)
It should give summary of the opponents you are likely to face, their strengths and weaknesses (so far the fleet battles seem to always have same opponents. 3 Tie; 2 Tie 1 Tie advanced; 2 Tie 1 Gauntlet; ...). Which ones appear in which missions (if there is regularity in this).
Suggestions of which ones to attack first, maybe even suggestions of good chars/teams. (e.g. Rebel leaders: Wedge, Jyn, Ackbar)
Decent start, but not even penultimate at this point.
For instance, it should point out which platoons are important to do before you do combat missions. (Some platoons affect combat in the same phase - e.g. power generator).
It should give summary of the opponents you are likely to face, their strengths and weaknesses (so far the fleet battles seem to always have same opponents. 3 Tie; 2 Tie 1 Tie advanced; 2 Tie 1 Gauntlet; ...). Which ones appear in which missions (if there is regularity in this).
Suggestions of which ones to attack first, maybe even suggestions of good chars/teams. (e.g. Rebel leaders: Wedge, Jyn, Ackbar)
Decent start, but not even penultimate at this point.
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