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scuba75
8 years agoSeasoned Rookie
"Ky10Ren;822378" wrote:
I am pretty much forced to use tarkin because my ackbar and mace aren't very developed. Also I don't like using ackbar or mace because essentially you just draw out the battle with the bonus protection or the forced taunts and damage immunity... I don't like that play style.
The good thing about tarkin is that his capital ship is quite different to the other two, it's not about drawing out and surviving the battle, instead it is about dealing large amounts of damage. Out of the three team buffing abilities, tarkin is no doubt the best one if you are looking for damage, as the Aoe offense up almost feels like I am getting double damage for a turn, I end up with my tie fighter hitting over 30k if he crits on that turn with his ability, and even if he doesn't he still does a nice 20k. The easily spammable basic ability also puts out expose, which is nice for that little bit of extra damage, and also synergises with tarkins unique ability if you just leave it there. The main reason I like tarkin though, is his ultimate: imperial assault. This ability is basiclly guranteed to kill two enemy ships upon use, if not more, and if you use it before an ackbar gets their master plan used, it completely nullifys that ultimate (against mace he always seems to land damage immunity first, so I wait for it to wear off), as one low ship with master plan buff isn't enough to destroy two or three. The Aoe offense up is also well timed to come around again the turn after imperial assault if you use it as soon as it first becomes avalible, which pretty much seals the deal.
In terms of which ship is better, I will admit ackbar or mace are better here than tarkin. Their kits resolving around making their team an aboluste pain to kill are very strong, and tarkin simply doesn't do that. Although if you are running ackbar or mace against an enemy tarkin, whatever you do DONT shoot TIE fighter if they have it, he will give tarkin so much TM he will be dropping AoE offense up and imperial assault before you can even say 'OMG of course he evaded'.
While the draws maybe true on defense. Mace ship with the right team around it, Vader being the key, can constantly AoE starting on about his second turn. That is alot of damage being thrown out.
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