Forum Discussion
7 years ago
Thanks. Here's why it works:
Rey/BB8/R2 are meant to feed turn meter (TM) to one another as quickly as possible to get Illuminated Destiny (ID) off as quickly (and as many times) as possible as that's either the end of the match, or the beginning of the end. So the idea is to get BB8 as much TM as possible.
For ID, the cooldown is reduced by each time a droid ally scores a critical hit. So, adding two droids (in addition to already having BB8 and R2), helps that happen. R2's passive combat analysis helps add 10% CC to everyone, which helps. Additionally, BB8's self-preservation protocol gives droids 8% TM for each droid ally...thus giving your BB8 the "go first" advantage. Finally, Chopper has the chance to assist (30%) each time a droid attacks...and on his basic he grants a random droid a buff with a 60% chance to reduce a cooldown by 1.
For defense, Chopper will taunt and gains evasion when he does that. At the start of each of his turns, he regains health and gains protection up when hit. R2 passively taunt to move the damage to him (or BB8, or Rey), and due to all the droids, he gains protection (10% per droid ally). If you zeta R2, then the other droids gain this protection as well. BB8 and Rey will dodge a ton if they are taunting (passively). R2 also dispels debuffs on a critical hit with zeta on Combat Analysis (all allies are light side). If you zeta BB8 self preservation protocol, all droids regain 8% health and protection when BB8 evades. So if he is passively taunting, there's a lot of healing going on with the zeta.
Imperial Probe Droid puts target lock (TL) on everyone, and if zetaed, then you cannot gain buffs if you are target locked. On his basic he has a 80% chance to expose (TM to the "big 3").
It takes a lot to get this team...and gear/zeta them...but the synergy is insane.
Rey/BB8/R2 are meant to feed turn meter (TM) to one another as quickly as possible to get Illuminated Destiny (ID) off as quickly (and as many times) as possible as that's either the end of the match, or the beginning of the end. So the idea is to get BB8 as much TM as possible.
For ID, the cooldown is reduced by each time a droid ally scores a critical hit. So, adding two droids (in addition to already having BB8 and R2), helps that happen. R2's passive combat analysis helps add 10% CC to everyone, which helps. Additionally, BB8's self-preservation protocol gives droids 8% TM for each droid ally...thus giving your BB8 the "go first" advantage. Finally, Chopper has the chance to assist (30%) each time a droid attacks...and on his basic he grants a random droid a buff with a 60% chance to reduce a cooldown by 1.
For defense, Chopper will taunt and gains evasion when he does that. At the start of each of his turns, he regains health and gains protection up when hit. R2 passively taunt to move the damage to him (or BB8, or Rey), and due to all the droids, he gains protection (10% per droid ally). If you zeta R2, then the other droids gain this protection as well. BB8 and Rey will dodge a ton if they are taunting (passively). R2 also dispels debuffs on a critical hit with zeta on Combat Analysis (all allies are light side). If you zeta BB8 self preservation protocol, all droids regain 8% health and protection when BB8 evades. So if he is passively taunting, there's a lot of healing going on with the zeta.
Imperial Probe Droid puts target lock (TL) on everyone, and if zetaed, then you cannot gain buffs if you are target locked. On his basic he has a 80% chance to expose (TM to the "big 3").
It takes a lot to get this team...and gear/zeta them...but the synergy is insane.
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