Forum Discussion
- Add another stipulation to his turn meter gain on basic. Let him gain that turn meter on a crit or kill. These can stack. So if he crits or kills, 35% turn meter. If he does both, 70%.
Up his speed by 15.
Up his protection by about 20 - 25% at each gear level. - Should be an attacker not a tank. He's a bounty hunter.
More speed.
Basic should use his blaster with an additional chance of a critical hit (to work with his lead ability).
Execute should be a special that is similar to Savage. 25% health or less insta-kill and gains crit chance up on finishing blow. Hence the named ability 'Execute' lol
Everything else I can live with. "Apoc88;667667" wrote:
Should be an attacker not a tank. He's a bounty hunter.
I think the same. I never understood why he's a tank in this game.- Here is how I would design Boba Fett if I had the opportunity:
Blaster carbine basic that deals medium damage and Boba gains 50% tm on a critical hit.
Flamethrower aoe that deals medium damage, applies 1 or 2 dots and reduces tm.
Wrist cable as a stun ability that does no damage but stuns for 2 turns
Rocket aoe that deals high damage and guarantee ability block on a critical hit with a long cooldown to go with the high damage
As for his speed I would increase it to around 140, he has a jet pack to move around so no reason for him to be slow. I would also reduce his overall health/protection to slightly less that Anakins totals to accommodate him being an attacker that deals good damage but increase his armor similar to Fives if not slightly above Fives. - I agree with a quick fix like 30 more speed 30-50% more dmg and change his basic to TM on crit (which seems to be a popular idea). Maybe extend his AOE ability block to 100% chance and 2 turns as well.
The execs at EA don't like devs working on chit that doesn't make them money, so this is a nice compromise that takes, what, 10 minutes of their time? - The essential core to Boba's problem is what we want is the cold, calculating, ruthless, borderline invincible bounty hunter
https://s-media-cache-ak0.pinimg.com/736x/e2/15/81/e2158130779f8e4f1701ebc6221b8bd2.jpg
(you took the best pic so this is what I got >_>) but the problem is similar to Disney the devolpers threw him aside and into the sarlacc so we're stuck with this version http://www.themarysue.com/wp-content/uploads/2015/05/prj2_Star-Wars-sarlack.gif
And what you're all asking for is pretty much a different character all together "Pyramidshawn;668548" wrote:
I agree with a quick fix like 30 more speed 30-50% more dmg and change his basic to TM on crit (which seems to be a popular idea). Maybe extend his AOE ability block to 100% chance and 2 turns as well.
The execs at EA don't like devs working on chit that doesn't make them money, so this is a nice compromise that takes, what, 10 minutes of their time?
I whole heartedly agree. The legendary bounty hunter desperately needs a rework.
Speed and damage.
I am a big fan of Boba and farmed him although I am aware he is currently useless in this game. It would be nice to make him playable."RedXVIISpence;668624" wrote:
"Zombie961;668615" wrote:
The essential core to Boba's problem is what we want is the cold, calculating, ruthless, borderline invincible bounty hunter
https://s-media-cache-ak0.pinimg.com/736x/e2/15/81/e2158130779f8e4f1701ebc6221b8bd2.jpg
(you took the best pic so this is what I got >_>) but the problem is similar to Disney the devolpers threw him aside and into the sarlacc so we're stuck with this version http://www.themarysue.com/wp-content/uploads/2015/05/prj2_Star-Wars-sarlack.gif
And what you're all asking for is pretty much a different character all together
No just to make him atleast somewhat viable, as he should be.
LOL!!!
+1
Oh Disney! You did it again- I like the idea of Boba being utility rather than a straight attacker. With that said here's my rework suggestion:
Tricks of the Trade: Deal physical damage to target enemy with his blaster and apply defense down for two turns. 50% chance to follow-up with a wrist rocket dealing physical damage and exposing them for two turns. 25% chance to deal physical to all enemies with his flamethrower and apply a damage over time effect as well as remove 50% turn meter.
Death from Above: Deal physical damage to all enemies with an 80% chance to ability block for 1 turn. Boba also gains foresight for 2 turns.
Born Bounty Hunter (Leader): All allies gain 50% critical damage. All Scoundrel allies gain 30% turn meter and speed up on a finishing blow or an ally's death. The Scoundrel bonus is lost if Boba is dead.
Mandalorian Resolve: Boba has a 25% chance to revive at 30% health and whenever he is defeated. His revive chance is increased by 12.5% for every living Scoundrel ally not including Boba himself. Whenever Boba revives, he gains 100% turn meter and will apply all three effects on his next basic attack.
Keep him on the slower side (110-125) and lower his health & protection by a good amount since he now has foresight and a very high revive chance. He'll be a godlike scoundrel leader for the likes of Lando & 88. "RedXVIISpence;668624" wrote:
"Zombie961;668615" wrote:
The essential core to Boba's problem is what we want is the cold, calculating, ruthless, borderline invincible bounty hunter
https://s-media-cache-ak0.pinimg.com/736x/e2/15/81/e2158130779f8e4f1701ebc6221b8bd2.jpg
(you took the best pic so this is what I got >_>) but the problem is similar to Disney the devolpers threw him aside and into the sarlacc so we're stuck with this version http://www.themarysue.com/wp-content/uploads/2015/05/prj2_Star-Wars-sarlack.gif
And what you're all asking for is pretty much a different character all together
No just to make him atleast somewhat viable, as he should be
Double post. Tried to copy previous posterd hilarious gifs
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