Forum Discussion
9 years ago
I think Boba should have a turn meter advantage.
Keep Leader ability the same.
Execute: Deal physical damage and give offence down for 1 turn, If he lands a critical hit then Boba gains offence up for 2 turns
Death from above: Deal special damage to all enemies with a 40% chance to inflict defense down for 2 turns. Critical hit enemies lose 20% turn meter.
Burn em all: Deal physical damage to all enemies with a 30% chance to stun and 70% chance to remove 50% turn meter.
Mandalorian Resolve: Anytime someone on his team (or tag) receives a critical hit Boba Fett gains 40% turn meter. Boba has a 35% chance to revive with 30% health when defeated. In addition, Boba gains 100% tm on revive and 100% more damage on next turn.
This is probably way overboard but whatever one can dream.
Keep Leader ability the same.
Execute: Deal physical damage and give offence down for 1 turn, If he lands a critical hit then Boba gains offence up for 2 turns
Death from above: Deal special damage to all enemies with a 40% chance to inflict defense down for 2 turns. Critical hit enemies lose 20% turn meter.
Burn em all: Deal physical damage to all enemies with a 30% chance to stun and 70% chance to remove 50% turn meter.
Mandalorian Resolve: Anytime someone on his team (or tag) receives a critical hit Boba Fett gains 40% turn meter. Boba has a 35% chance to revive with 30% health when defeated. In addition, Boba gains 100% tm on revive and 100% more damage on next turn.
This is probably way overboard but whatever one can dream.
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