Forum Discussion
9 years ago
So many good suggestions for capturing the 'feel' of Fett (+ a few dodgy ones that just make him hard as nails). Personally, I'm of a similar opinion that he should be an attacker, not a tank. Skills?
EE-3 - Cause physical damage with a % chance to expose the target.
Death From Above - Up the damage and cooldown but keep the ability block the same or change it to evade-down (more in keeping with his hunter role) or expose?
No Disintegrations - @TheRenegade loved your wrist snare idea but I'd have it cause stun for one turn and buff immunity for two turns.
Mandalorian Resolve - I don't think he really needs this at all if he's no longer a tank. I get that they initially wanted to capture Fett's unkillable nature but there's better aspects they could translate than that. Maybe have it cause massive damage to any exposed targets if he's defeated?
Scum & Villainy (leader skill) - Scoundrel allies have % chance to expose a target on a critical hit.
EE-3 - Cause physical damage with a % chance to expose the target.
Death From Above - Up the damage and cooldown but keep the ability block the same or change it to evade-down (more in keeping with his hunter role) or expose?
No Disintegrations - @TheRenegade loved your wrist snare idea but I'd have it cause stun for one turn and buff immunity for two turns.
Mandalorian Resolve - I don't think he really needs this at all if he's no longer a tank. I get that they initially wanted to capture Fett's unkillable nature but there's better aspects they could translate than that. Maybe have it cause massive damage to any exposed targets if he's defeated?
Scum & Villainy (leader skill) - Scoundrel allies have % chance to expose a target on a critical hit.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,721 PostsLatest Activity: 3 days ago
Related Posts
Recent Discussions
- 8 days ago
- 9 days ago
- 16 days ago