Forum Discussion
9 years ago
I completely agree with Tiggus here.
Tenacity up is an ability that we can say is constricting design space. Not only does it invalidated a huge part of the roster, or require a very specific answer, but it actively pushes the developers into designing characters that use unresistable debuffs or not use debuffs at all.
Debuffs are an essential part of the kit of many characters, or even entire factions. Having an easy way to completely invalidate not just entire teams, but entire strategies with a single character is going to be bad for the game in the long run, as it will dramatically increase power creep (as we already see happening).
Here is a few possible solutions:
1) We split up Tenacity Up in two buffs: Tenacity Up and Resist Aggression
Tenacity up now gives +30% tenacity and sets your minimum resist chance from 15 to 30%. That would still make it much harder to stick debuffs (if the code works properly).
Resist Aggression says: the next time an attack would land debuffs or dispel you, instead it doesn't, then remove Resist Aggression.
Then it would just be a matter of dividing these abilities.
2) (Less popular for sure) A buff like tenacity up should be distributed with great care, always be conditional, and never ever be a flat out AOE for everyone (like Rex). It is by far the most powerful buff in the game, and an ability that gives it to say, two characters, like First Order Officer, is already very powerful.
The problem here is that it would require a massive nerf on behalf of the offenders, which I think no one would support.
Tenacity up is an ability that we can say is constricting design space. Not only does it invalidated a huge part of the roster, or require a very specific answer, but it actively pushes the developers into designing characters that use unresistable debuffs or not use debuffs at all.
Debuffs are an essential part of the kit of many characters, or even entire factions. Having an easy way to completely invalidate not just entire teams, but entire strategies with a single character is going to be bad for the game in the long run, as it will dramatically increase power creep (as we already see happening).
Here is a few possible solutions:
1) We split up Tenacity Up in two buffs: Tenacity Up and Resist Aggression
Tenacity up now gives +30% tenacity and sets your minimum resist chance from 15 to 30%. That would still make it much harder to stick debuffs (if the code works properly).
Resist Aggression says: the next time an attack would land debuffs or dispel you, instead it doesn't, then remove Resist Aggression.
Then it would just be a matter of dividing these abilities.
2) (Less popular for sure) A buff like tenacity up should be distributed with great care, always be conditional, and never ever be a flat out AOE for everyone (like Rex). It is by far the most powerful buff in the game, and an ability that gives it to say, two characters, like First Order Officer, is already very powerful.
The problem here is that it would require a massive nerf on behalf of the offenders, which I think no one would support.
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