Forum Discussion
9 years ago
"Every team has a counter" is a straw man argument and completely fallacious reasoning.
The point we are debating is Tenacity Up, not teams or the meta, but the ability itself.
Statement 1: Tenacity Up is the most powerful buff in the game.
The only two other buffs that come close are, I think, Stealth and Foresight. The major difference is that Tenacity Up invalidates a very big portion of the characters in the game.
Statement 2: Tenacity Up warps the meta game
The buff completely invalidates a number of single characters and several entire squads from being viable, or at least puts them at an extreme disadvantage. In addition, it sidelines the entire mechanic of potency vs tenacity.
Not only does it do that right now, but it is conceivable that it will continue to do this for years to come.
Statement 3: The devs are aware of the problem, it constricts their design space and they started making workarounds
I think this is quite obvious. Whereas you could have had attacks that said "this attack has 20% extra potency", you now need things that automatically stick. When your design space is constricted, it means that you either have to up the power of your debuffs, or you have to make characters that don't really rely on them. Buffs and debuffs are one of the factors that make characters unique and interesting.
Statement 4: A nerf to Tenacity Up is not intended to make characters weaker, only the buff itself
Though it is the natural consequence, it's not the characters I have a problem with. Something hard to get like General Kenobi SHOULD be very powerful, and perhaps things like Yoda's zeta should still do what they do now.
For the health of the game, it is required that as many characters as possible are viable.
NOTE: it may be required that, in conjunction with this change, several debuffs or the base potency of certain characters with powerful debuffs, also would need to be nerfed. I would not be opposed to that at all.
The point we are debating is Tenacity Up, not teams or the meta, but the ability itself.
Statement 1: Tenacity Up is the most powerful buff in the game.
The only two other buffs that come close are, I think, Stealth and Foresight. The major difference is that Tenacity Up invalidates a very big portion of the characters in the game.
Statement 2: Tenacity Up warps the meta game
The buff completely invalidates a number of single characters and several entire squads from being viable, or at least puts them at an extreme disadvantage. In addition, it sidelines the entire mechanic of potency vs tenacity.
Not only does it do that right now, but it is conceivable that it will continue to do this for years to come.
Statement 3: The devs are aware of the problem, it constricts their design space and they started making workarounds
I think this is quite obvious. Whereas you could have had attacks that said "this attack has 20% extra potency", you now need things that automatically stick. When your design space is constricted, it means that you either have to up the power of your debuffs, or you have to make characters that don't really rely on them. Buffs and debuffs are one of the factors that make characters unique and interesting.
Statement 4: A nerf to Tenacity Up is not intended to make characters weaker, only the buff itself
Though it is the natural consequence, it's not the characters I have a problem with. Something hard to get like General Kenobi SHOULD be very powerful, and perhaps things like Yoda's zeta should still do what they do now.
For the health of the game, it is required that as many characters as possible are viable.
NOTE: it may be required that, in conjunction with this change, several debuffs or the base potency of certain characters with powerful debuffs, also would need to be nerfed. I would not be opposed to that at all.
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