Forum Discussion
9 years ago
something i've noticed when discussing balance on this forum, pretty much everyone i disagree with loves to compare swgoh to card games.
Debuffs = OP -> counter = tenacity up = OP? -> counter = dispel/tenacity down/buff immunity.
I'd argue that the counter to the counter punishes plenty since you can use debuffs again eventhough the opponent tried to counter your debuffs with his tenacity up.
Imo something that doesn't require a counter simply sucks.
"Vohbo;c-1178889" wrote:
My point with this story is the following: if you need a "counter" to allow you to do your regular thing, you must compromise on your strategy. To truly have a healthy metagame, you need something that punishes Tenacity Up as much as it punishes debuff-oriented teams. So no, having a counter does explicitly NOT mean that something else is not imbalanced. Requiring a counter is in fact a very good way to tell that something IS imbalanced.
Debuffs = OP -> counter = tenacity up = OP? -> counter = dispel/tenacity down/buff immunity.
I'd argue that the counter to the counter punishes plenty since you can use debuffs again eventhough the opponent tried to counter your debuffs with his tenacity up.
Imo something that doesn't require a counter simply sucks.
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