Forum Discussion
9 years ago
Danger Zone will still sit at rank 1 and not budge. Pappy Palp won't be fast enough to matter.
The Devs just missed the balance mark here... mostly to blame are the sub stat speed mods tho. They just enable like 3 toons to pull off 18k AOE's before you get to go. Kinda the same as Droids, but they are also super tanky and even heal themselves as you hurt them. Droids fall apart after turn 1.
Empire/Sith teams will still have the same weaknesses as before. You could already mod up Empire to have like 80% potency... so his leader isnt helping that much.
The problem is speed and DPS, and Tarkin is to soft to survive. What pappy needed to bring to the table was damage.
The Devs just missed the balance mark here... mostly to blame are the sub stat speed mods tho. They just enable like 3 toons to pull off 18k AOE's before you get to go. Kinda the same as Droids, but they are also super tanky and even heal themselves as you hurt them. Droids fall apart after turn 1.
Empire/Sith teams will still have the same weaknesses as before. You could already mod up Empire to have like 80% potency... so his leader isnt helping that much.
The problem is speed and DPS, and Tarkin is to soft to survive. What pappy needed to bring to the table was damage.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,724 PostsLatest Activity: 7 years agoRelated Posts
Recent Discussions
- 3 days ago
- 3 days ago
- 6 days ago
- 9 days ago