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6 years ago
"DarthJarX2;c-1906325" wrote:
I guess I don't understand how CD is calculated either. Isn't CD calculated as a multiplier of offense? So if your offense increases, so does your CD?
So the easy answer is "it's complicated". You need to take account of the character's base damage, crit chance, crit damage, offense added from gear in unfinished gear levels, offense added from primary and secondary stats on mods, in battle modifiers of crit chance/crit damage/offense/crit avoidance from leaderships uniques and buffs etc.
The point is though that CD from mods is additive to a base of 150% which then multiplies the offense including any changes from mods.
If you had a CD of 200% then the 15% from an offense set adds 30% to the damage of your attack. With a CD triangle you get 192% CD so your offense set would add 28.8% damage to every attack. The CD set adds 30% but only on critical hits.
The increase in offense going to g13 doesn't actually make a difference, what does is that the offense set now includes all the flat offense from the g12 gear pieces that were previously only made use of by the CD set. This lowered the crit chance break point for a CD set on a g12+5 character. For a g13 character the CC break point is typically much higher.
All in all there are a lot of characters where the average damage is higher using an offense set. There are some characters where the average damage is still higher for a CD set but typically it's only a marginal gain. You have to look at every character on a case by case basis though. And the CD triangle is still the best on the vast majority of characters.
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