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6 years ago
"DarthJarX2;c-1906325" wrote:
I guess I don't understand how CD is calculated either. Isn't CD calculated as a multiplier of offense? So if your offense increases, so does your CD?
CD kicks in as a multiplier of physical/special damage, not offense.
P/S damage is calculated:
AbilityMultiplier
*
{
+ linear offenseMods
+ linearOffenseUnfinishedGearTier
}
*
{
leadershipOffense%Bonus
+ uniqueOffense%Bonus
+ buffOffense%Bonus
- debuffOffense%Malus
}
Then CD damage is calculated multiplying P/S damage by:
{
1.5
+ CD%set
+ CD%Mod
+ leadershipCD%Bonus
+ uniqueCD%Bonus
+ buffCD%Bonus
- debuffCD%Malus
}
Using % values as per one values -> 150%=1.50, 30%=0.30, 5.88%= 0.0588, etc...
G13 integrates the line "+ linearOffenseUnfinishedGearTier" into "Base P/S damage", allowing those linear adds to be multiplied by the offense%Mods and offense%Set.
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