Forum Discussion
6 years ago
Some data to clarify both sets
Premises: only square and triangle mods taken into account as possible offense mods and no offense secondaries and Speed on both sets is same.
Formula used (mathematical expectation):
{(1-CC)*}+{CC*}=
{(1-CC)*}+{CC*}
In each case, we get the CC% at which both are equal. Above that value, CD is better, below that value, CC is better
Case 1: ModTriangle not %Offense and not CD for both. 6dot mods
CC = 59.88%
Case 2: ModTriangle is %Offense for both. 6dot mods
CC = 54.34%
Case 3: ModTriangle is CD for both. 6dot mods
CC = 80.00%
Case 4: ModTriangle is %Offense for offense set. CD for CD set. 6dot mods
CC = 35.4075%
You can change the data in the formula to acomodate more offense% mods adding where ModSquare is.
Base actually cancels out, unless you have linear +x offense mods. If you have them, you need to modify this part in each instance of the formula:
and use:
{ +x}
Anyway, this whole bracket is what you see in stats as P/S damage once you put the mods on, so it’s easy to Get this value.
Also, to take speed differeces into account, multiply each side by the corresponding speed value
I hope I haven’t made a mistake in any calculation
Premises: only square and triangle mods taken into account as possible offense mods and no offense secondaries and Speed on both sets is same.
Formula used (mathematical expectation):
{(1-CC)*}+{CC*}=
{(1-CC)*}+{CC*}
In each case, we get the CC% at which both are equal. Above that value, CD is better, below that value, CC is better
Case 1: ModTriangle not %Offense and not CD for both. 6dot mods
CC = 59.88%
Case 2: ModTriangle is %Offense for both. 6dot mods
CC = 54.34%
Case 3: ModTriangle is CD for both. 6dot mods
CC = 80.00%
Case 4: ModTriangle is %Offense for offense set. CD for CD set. 6dot mods
CC = 35.4075%
You can change the data in the formula to acomodate more offense% mods adding where ModSquare is.
Base actually cancels out, unless you have linear +x offense mods. If you have them, you need to modify this part in each instance of the formula:
and use:
{ +x}
Anyway, this whole bracket is what you see in stats as P/S damage once you put the mods on, so it’s easy to Get this value.
Also, to take speed differeces into account, multiply each side by the corresponding speed value
I hope I haven’t made a mistake in any calculation
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