Forum Discussion
8 years ago
"chezhead;915939" wrote:"KyleKatarn;915922" wrote:"MackemSLAM;915911" wrote:
Interested to hear thoughts on who would be a better choice as tank for a Zaul team: Sith Trooper or General Kenobi?
I'm no expert, but as someone else pointed out, under Zaul a taunting tank may be less desirable. You want your Sith to be targeted because you want them to evade and generate crazy TM.
Or maybe I've misunderstood this :)
i dont buy this for a second. the point of sith teams is that they are faster than the other team. as soon as they go they are out of stealth and are targetable. that means guys like palp can get oneshot by wiggs if you dont have a taunting tank. 1 crit and 2 non crits will still crush palp/maul toons.
ea created an entire character to deal with sith not having a taunting tank. Im still going to use baze but you need a bulletsponge to take the damage.
You clearly don't run a current meta Zaul team.
Dec shard I sit at the top with Zaul, Vader, EP, Kylo and B2. I go down to rank 3 or 5 over night. Spend a fight or two and take back 1 on payout. This against Rex/CHaze/Kenobi/Wiggs w/e teams.
It's cool to tell other future Zaulers they need a tank... makes it easier for me when I face them.
Taunt in Zaul team is a wasted slot. By all means dive forward tho. You will want to replace Sith Tank with Assassin or another synergied attacker.
EP goes first. Stuns half or more of the team. Odds are Wiggs is out of operation. Zaul goes second, AOE daze. Vader goes next, speed down all the stinky rebels. B2 removes taunts/buffs.
Shoot, EP even survives Kenobi triple attack. He goes into stealth on the first crit and the rest don't crit. The dood survives. Not to mention he just heals all the way back up. I do it constantly.
Kylo is there to take the hits when everyone else pops in/out of stealth (and to do this, you need to get hit!). Avoiding getting hit defeats the entire synergy with Zaul. It's there to frustrate your opponent and make weak un-synced attacks and spread damage. If you want +20% TM and multiple turns, you need to take the hits. Maybe your mods are not up to speed to take one volley, idk.
Adding a useless taunter to the team = shocked, dazed, blocked, dot'd and when it's their turn to come up they do squat. Zaul is all offense, all the time. Zaul team has the tools to ensure taunters are liabilities. As long as you yourself do not gimp yourself by a wasted slot.
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