Forum Discussion
8 years ago
"Darth_Jay77;917857" wrote:"Dark_Helmet152;917545" wrote:"TrevorTheWookie;909087" wrote:"Zanhaep;909022" wrote:
I'm going to run a zMaul (L), Assassin, Palp, Nihilus and zBarriss comp.
Speed mod Assassin, she goes first and uses Dark Shroud, giving the 4 Sith 48% TM. Maul and Palp AoE, allowing Nihilus to cooldown his Annihilate quickly. Barriss is there for heals and cleanses, and could probably be switched out for someone else
I Like Barris as 5th under Maul lead as well just makes it so that a bunch of awesome stuff is happening when your team gets crit
What are your guys' thoughts on Zaul, SAss, Zavage, GK and Zarriss? Sith move first, debuffs don't stick, SAss/Savage can kill you without touching your protection, crits heal you give you crit immunity and activate a taunt.
I only have Maul geared but this is a squad I wish I could try.
I think part of it depends on how far you plan on promoting SA. With that squad you have an incredible lack of damage after the first turn. Figure, Maul is very slow unless you have +100 to +130 speed on him. SA looks like she hits hard if she's maxed out but at 3-stars she's not hitting hard at all. Savage is not spectacular, GK has one attack every 4 turns that is meaningful and Bariss is still a joke offensively. It might be a good overnight squad but I think you'll time out a lot of battles, especially facing other Maul squads when a certain percentage of the attacks are also dodged.
At this point we haven't even seen Nihilus yet, so that will be a game changer in itself. But my gut tells me the squad is going to be Maul lead, SA, Nihilus, ST, and then depending on your SA and what kind of damage output Nihilus has, either Savage or Palp. Just make sure SA goes first if you don't run Palp and 2nd if you do run Palp.
I guess it would depend on how much damage Sass will do, but will Savage not be a reliable damage dealer? He will steal DoTs and gains offense up and 30% TM when ever he is damaged.
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