"Hopelessly_Trying1;935220" wrote:
"6The6Bull6;934670" wrote:
@Darth_Jay77 @Dwinkelm. Thanks that part is fairly easy, I was more stuck with determining how to get maul to have 100% tm after sith assassin uses dark shroud yet ensures nihilus gets as close to 99% tm. I want me team to go in a specific order on their first turn.
I wanted to know this too but was unsure what the formula is, an answer would be very much appreciated thank you :)
Determining an exact formula is a little beyond my scope in math. As 6The6Bull6 implies, he wants DN to fall short of 100% TM after SA uses Dark Shroud in an attempt for Maul to go first and apply debuffs. When characters reach 100% TM simultaneously, then RNG decides who moves first, so this would be a good strategy if easily predictable. But it's both hard to predict and so difficult to execute, but lets investigate.
Using guess-and-check, you could plug in some numbers for both to see the difference in relative speeds. Just use the same formula for each toon. If both Maul and DN are going to be gaining 56% TM in total, the formula for relative speed will be (Base Speed/0.44) for each toon. Now let's use the hypothetical number of 1000 to simulate a full turn meter (you could use one, ten, a million, the math will all turn out the same).
For Maul relative speed: (base speed/0.44) = 1000
For DN relative speed: (base speed/0.44) = 1000
Once you have the two relative speeds, see how many "cycles" it would take each to get to 1000. Make sure that Maul is at least one full integer above DN.
Example:
Maul relative speed = 300
DN relative speed = 275
Maul moves in 1000/300 = 3.33 cycles
DN moves in 1000/275 = 3.63 cycles
Difference = 0.30 cycles, or not nearly enough difference to garauntee Maul moves first.
As you keep guessing-and-checking numbers to get to 1.0 cycles, eventually you figure out that DN would have to be incredibly slow, to the point of extreme liability, in order to guarantee the turn order you seek.