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Nonemo138's avatar
9 years ago

Theory: Sequence breaking arena team

Since I'm a firm believer in the philosophy that there's no one single strategy that outshines the others, I've had some fun theory crafting teams that would go against the grain in the current Poe meta, while still being viable.

Many minds are superior to just one, so I'm posting this idea I came up with here, hoping for some input - preferably from good Poe players with experience of their team and it's strengths and weaknesses.

The Sequence breakers
Leader: Old Ben (evasion bonus, +25% turn meter on evade)

Biggs Darklighter (gains +100% turn meter and evasion up when critically hit, special attack: Assisted strike with +75% crit chance)

Jedi Knight Anakin (gains 90% turn meter and +50% offense when any ally dies)

QGJ (Fast DPS, Buff removal/ATK up, gains turn meter when called in for assist strikes)

Emperor's Royal Guard (25K HP, 40% chance to auto taunt when an ally goes below 30% HP, can remove turn meter on regular attack)

The concept
To create many "outs", opportunities to counter, and disrupt early burst damage to the point where you can launch a counter offensive.

The opponent needs to choose their target. Attacking ERG or old Ben is a bad idea. Attacking Biggs makes sense since he only has ~12K HP, but if they crit while not being able to finish him off, they risk an immediate double hit counter with very high crit chance. If Biggs calls in QGJ, then QGJ gets extra turn meter. If he calls in ERG, he may reduce enemy turn meter. If he calls in Old Ben, Ben gains EVA up. If Anakin, he may give buff immunity. Very good vs Poggle builds.

Attacking Anakin or QGJ makes the most sense, but Anakin has a decent HP pool and if he is not one-shotted, ERG has 40% chance to prevent the enemy from finishing him off.

The natural first toon to attack would thus be QGJ. If he's killed, Anakin goes next with a damage boosted AOE.

With two toons capable of boosting their evasion, and gaining turn meter on successful evades, three toons capable of acting out of regular turn order, old Ben being tanky enough to survive and apply his awesome skill, two toons capable of calling in assists, several having turn meter manipulation and ERG having a huge health pool, I think this build may in theory at least be an interesting answer to the current meta.

Do you agree? Am I overestimating these toons' abilities? Am I underestimating the burst damage output of FOTP, Rey and GS? I'd love a serious discussion, preferably without one-liners such as "game is broken", "this won't work/is stupid" , etc. Thanks!

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