8 years ago
Thermal Detonator Rework
We all know thermal detonators are one of the worst debuffs in the game. Here are a few ideas that I think would make them a useful debuff. 1. After a detonator explodes and does damage inflict stun...
"NicWester;c-1161300" wrote:"Kyno;c-1161049" wrote:"NicWester;c-1160219" wrote:
The only thing they need to do is change it so detonators can be either dodged or resisted, but not both.
As to literally every other comment here, sing it with me in the key of C:
There is more
(More, more, more)
To the game
(More, more, more)
Than are-eeena.
(Ooo-aaah-waa-ooo...)
I agree its not all about arena, but what TDs do is keep all of those toons out as options in any team.
They really don't, though. Like, aside from being both dodgeable and resistable (which I agree should be changed--one or the other, but not both), outside of Arena you aren't going to run into cleansers very often. They work fine in both raids, in Cantina, mod challenges, light/dark boards, most events--notably both heists, and many Galactic War nodes. It's just a matter of throwing them on characters you aren't immediately burning down (unless you're also packing Zam or Scavenger to immediately detonate them all) so that they'll detonate. Think of them as biga$$ DoTs that only tick once, but tick for a heckuva lot more than a regular DoT.
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