8 years ago
Thermal Detonator Rework
We all know thermal detonators are one of the worst debuffs in the game. Here are a few ideas that I think would make them a useful debuff. 1. After a detonator explodes and does damage inflict stun...
"kalidor;c-1162008" wrote:
It seems like this mechanic has been pretty much abandoned by the devs, or it's WAI, so this might be an exercise in futility. But here is how I think detonators should work anyway.They can be dodged, but not resisted. They can be dispelled. Once applied, they will explode after 5 heroes end their turns - ally or enemy - not counting the turn that applied the detonator. This acts as the countdown. Alternatively, they have their own speed meter (speed 150), but that might be too difficult to implement. A critical hit on a hero with a detonator gives it a 50% chance to explode. If other detonators exist on the same hero or their allies, there is a 50% chance for each to explode whenever a detonator explodes. For each additional detonator that explodes in a single chain reaction, damage is increased by 20% for all detonators. An exploding detonator has a 25% chance each to apply stagger, daze, stun, or add a DoT to the hero it was applied to.
Right now an attack that only applies a detonator is only marginally better than losing a turn due to stun.
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