Forum Discussion
8 years ago
"Acrofales;c-1133204" wrote:
Just tried this ingame. It doesn't make sense:
1. Thrawn hits with basic. Gives speed up.
2. Target takes a turn with Speed up on him. Can use all abilities.
3. At the end of the target's turn, he loses Speed Up and gains ability block.
4. The target's next turn, it is ability blocked (unless Thrawn hits him with basic again, in which case it's stunned).
This seems overly difficult to use, and impossible for the AI to get right. You need to calculate the opponent's cooldowns, so the speed up comes only when they can use their basic, or you need to combo it with another toon that can AB, so Thrawn dishes out stuns instead of Speed Up (TFP? Snowtrooper? Vader? Or even Boba?). Moreover, it doesn't support the idea (which I thought was central to the ability and philosophy of Thrawn's special tactics) of evading cleanses, quite the opposite! There's a full cycle of turns allowing for cleansing the AB before it actually becomes relevant to the target.
@CG_Kozispoon is this really the way it was intended? Or was Speed Up supposed to drop off at the start of the opponent's turn?
Agreed
I don't see any point in ab coming after the turn too
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