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aclbosox's avatar
8 years ago

Thrawn Theorycraft/Strategy Thread

There's a lot of threads in the main forum talking about his kit/abilities and overall quality of the character. I'd like to start a discussion on the best team compositions for Thrawn to help give people an idea of some team comps to use. I'll start!

Given the triple cleanse is still Meta, I don't believe Thrawn's leadership will be needed. Instead, I am going to focus on a "my Thrawn goes first" strategy.

Grand Moff Tarkin (Leader)
Grand Admiral Thrawn
Deathtrooper
Shoretrooper
Krennic/Veers/Snowtrooper

That fifth spot is where I am still debating. Thoughts?
  • "Indominable_J;c-1128384" wrote:
    Krennic (L), DT, Tarkin, Thrawn, Shore?

    Assume Chirrut goes first. He's going to simply hit Shore. Then Thrawn TM swaps with Death Trooper. He uses his AOE, dispelling Baze, and increasing cooldowns on everyone else (likely making Kenobi taunt). At this point, anyone going on the other side is using their basic. Then, Tarkin goes. He uses intimidation tactics, then gains 90% TM (75% for 5 debuffed enemies, 15% from Shore). Thrawn goes, fracturing Kenobi. Tarkin goes, reducing TM and inflicting ability blocks. Krennic then goes, using death trooper assault, focused on your choice of target to get the death trooper assist for potential daze (so either Chirrut or Baze probably to prevent the counters).


    This could be very good on offense for sure. Getting dt to move at thrawn's speed is really solid.

    Additionally, I'm pretty sure tarkin will move back-to-back. 75% for IT, 15% for shore taunting and 15% from thrawn unique its 105% but we know 100% is the max. Which means he will pummel the opposing tm pool.
  • "Nebulous;c-1128521" wrote:
    "Indominable_J;c-1128384" wrote:
    Krennic (L), DT, Tarkin, Thrawn, Shore?

    Assume Chirrut goes first. He's going to simply hit Shore. Then Thrawn TM swaps with Death Trooper. He uses his AOE, dispelling Baze, and increasing cooldowns on everyone else (likely making Kenobi taunt). At this point, anyone going on the other side is using their basic. Then, Tarkin goes. He uses intimidation tactics, then gains 90% TM (75% for 5 debuffed enemies, 15% from Shore). Thrawn goes, fracturing Kenobi. Tarkin goes, reducing TM and inflicting ability blocks. Krennic then goes, using death trooper assault, focused on your choice of target to get the death trooper assist for potential daze (so either Chirrut or Baze probably to prevent the counters).


    This could be very good on offense for sure. Getting dt to move at thrawn's speed is really solid.

    Additionally, I'm pretty sure tarkin will move back-to-back. 75% for IT, 15% for shore taunting and 15% from thrawn unique its 105% but we know 100% is the max. Which means he will pummel the opposing tm pool.


    Good catch -- I wasn't looking at Thrawn's kit, so I was thinking that gain was on his lead.That actually potentially makes it better.
  • Krennic lead: debuffed enemies who get hit with a crit are ability blocked
    Deathtrooper: Krennic synergies, dispel, numerous debuffs including AoE heal immunity
    Snowtrooper: ability block on basic, huge damage
    Tarkin: synergies with Krennic lead (ironically), AoE debuffs
    Thrawn: basic stuns those with ability block

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