"Geshtianna;c-1301976" wrote:
Omegas on all the uniques seem to make all the difference, even more so than gear or mods.
Yeah, that's a big difference since they all share uniques through Hera's leadership ability. Definitely want all their uniques omega'ed.
"NightwingTR;c-1301936" wrote:
i cant beat it guys
https://swgoh.gg/u/elessarturk/collection/?f=phoenix (Trying to chopper add gear)
There are so many people (even in my guild) worst mods gears and skill level but they finished 7* . This is NOT RNG .
@NightwingTR They probably put arena mods on them and then swapped them back. Nobody is finishing this with all G7-8 and mediocre mods.
As far your squad, if you could get Sabine and Kanan up to G9, that would make a big difference. But as far as your mods:
-- I'd try to get all tier 5 mods on them, swap them from elsewhere and then swap back if you need to but you've got a few weaker mods on them
-- Ezra: I'd go with a speed or offense set and then a tenacity set. He already gets enough crit chance from Sabine. His basic triggers more extra attacks if he has no debuffs so tenacity helps there. Also, get a tier 5 square mod on him (you only have a tier 2 mod and he needs all the offense you can give him) and get a triangle mod with crit damage primary on him (he gets a big crit chance boost from Sabine, take advantage of that)
-- Hera: I'd get all health sets on her with some decent speed. You mainly just need to keep her alive so they can all share uniques. She'll already gain protection each turns thanks to Zeb's unique so get her base health up higher too.
-- Sabine: I'd get rid of that tenacity set for a crit chance set. Then, you want primaries of protection for the circle, crit damage for the triangle and potency for the cross. Her unique gives a lot of crit chance and damage, take advantage of that and up it even more because she's a damage dealer. Potency for her AOE debuffs.
-- Kanan: You need some health mods or a health set on him (keep that crit chance set on him though). You've modded him all for protection....he gets a lot of protection gain through Zeb already. On his unique, he recovers 25% health on a debuff...and as your main tank, he'll face the brunt of the debuffs. Get his health up so that 25% is a bigger gain when he gets debuffed.
-- Zeb: Doesn't need speed or crit chance. I'd mod him with 2 health sets and 1 tenacity or defense set. Don't need a speed primary on the arrow mod...make that a health primary. Then put a potency primary on the cross mod. That gives you +24% potency. Your current mods have 1 potency set, which only gives +10% potency. You want more than that on Zeb because he's a debuffer and stunner.
-- Chopper: You don't need him