7 years ago
Thrawn TM Swap
If I swap TM with an ally, how can another ally or enemy go before the ally that I swapped with does? Seems to negate what a turn is in that who I swapped with should immediately go.
"BubbaFett;c-1592522" wrote:
Every time you use an ability, every toon on the board gains TM..... That's the way the game works and this ability is no different
"PiffGuru;c-1592587" wrote:"BubbaFett;c-1592522" wrote:
Every time you use an ability, every toon on the board gains TM..... That's the way the game works and this ability is no different
That actually is not completely accurate. If 2 characters are at 100% tm and character 1 goes, then character 2 goes, no other toons should be gaining TM inbetween. The TM gains occur when 1 characters turn ends and no one else is at 100%. Exemplified by using zFinn lead, you can just keep getting your characters to 100% never letting the enemy team build up any TM.
So If my thrawn goes and swaps TM with another ally that already had 100% TM then no other characters on the board should be gaining TM and going before either of my characters unless it was from dispelling a debuff or something. Not sure if this scenario is happening but I dont think it should be.
"BubbaFett;c-1592596" wrote:
When you use Thrawn's turn meter swap ability, you are using a turn.... it's no different than using any other ability in the game.... And every time you use an ability, every toon's turn meter goes up.... Not sure what a passive ability or is Zfinn lead has to do with this.....
"BubbaFett;c-1592582" wrote:
... A very important part of this game is reading kit mechanics and knowing exactly what will happen when you use the ability....
"BubbaFett;c-1592633" wrote:"cannonfodder_iv;c-1592620" wrote:"BubbaFett;c-1592582" wrote:
... A very important part of this game is reading kit mechanics and knowing exactly what will happen when you use the ability....
This is exactly the issue. You have no idea what is going to happen next.
"When a debuff on an enemy expires, Empire and Sith allies gain 5% turn meter". Let's just say I've got two toons (Thrawn and target of TM swap) each with three dots, speed down and pain. That's 50% TM gain when Thrawn executes Grand Admiral's Command. So, don't use this skill unless the opposing zEP team has < 50% TM (but wait, is that 49% TM or 51% TM, ah who cares, maybe I'll get lucky...never.gets.to.go).
I'm really not sure how "whose turn is next is random and that's ok" is actually ok in a turn-based strategy game?
Don't get me wrong, I don't like the random who goes next at all.... I'm actually more in favor of FIFO like what Kyno said.... I'm just saying there is a difference between swapping TM and giving another toon your turn.....
Folks seem to be assuming that CG's intentions were to have that toon go next. What if their intentions were simply to give TM to a toon that had low TM?....