Forum Discussion
7 years ago
While it's still "squishy" in that it can die in 1-3 shots (like all most all other ships), its health/protection is above average for non-tank ships at a respectable 104kish total, which is above almost all other attacker ships. It actually has the 2nd highest health pool of all ships(according to swgoh.gg), so % heal effects and protection up buffs (calculated based on max HP) work better on it than almost all other ships. Silencer also has slightly above average armor (11th overall), though that isn't saying much since most ships have negligible armor.
That being said, despite hitting hard, it is probably still best as a reinforcement for defense as it doesn't target lock, and the AI starts with special, which isn't too useful in most cases. I have had pretty good luck using it on offense (instead of TIE advanced) to get a quick easy kill off the bat.
Given the extremely quick and easy ship/crew farm, it is 100% worth getting silencer, especially for earlier levels.
For reference, my silencer is 7*, with a 7* G11 (5/6) KRU and 1 zeta. Battles with silencer were for top 5 rank. Linup was pretty standard with Biggs, Reaper, FOTF, ITF, and Silencer, with Maul as reinforcement.
That being said, despite hitting hard, it is probably still best as a reinforcement for defense as it doesn't target lock, and the AI starts with special, which isn't too useful in most cases. I have had pretty good luck using it on offense (instead of TIE advanced) to get a quick easy kill off the bat.
Given the extremely quick and easy ship/crew farm, it is 100% worth getting silencer, especially for earlier levels.
For reference, my silencer is 7*, with a 7* G11 (5/6) KRU and 1 zeta. Battles with silencer were for top 5 rank. Linup was pretty standard with Biggs, Reaper, FOTF, ITF, and Silencer, with Maul as reinforcement.
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