Forum Discussion

banmeong's avatar
5 years ago

Traya's Unique Mechanic

At the start of each Sith ally's turn, *Traya* dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled.

Just a quick question, does this unique stays for the remaining member of the team when Traya already dead? Or she must alive to make her second zeta work?
  • Persimius's avatar
    Persimius
    Seasoned Traveler
    "Banmeong;c-1981359" wrote:
    I am gearing Traya and Nihilus to beat Geos. Sion is already g12. Just need finisher to G13. My traya and Nihilus are still g8 and easily wipe out. So my spare zeta will not go to Traya's unique until she g12 then


    DN is wasted on the Geo counter. By the time you actually get to do anything, they're almost dead. Better to use some Sith damage sponges instead of DN, who can slot in to just about any other team, like zEP.
  • I am gearing Traya and Nihilus to beat Geos. Sion is already g12. Just need finisher to G13. My traya and Nihilus are still g8 and easily wipe out. So my spare zeta will not go to Traya's unique until she g12 then
  • "StarSon;c-1981404" wrote:
    "Banmeong;c-1981359" wrote:
    I am gearing Traya and Nihilus to beat Geos. Sion is already g12. Just need finisher to G13. My traya and Nihilus are still g8 and easily wipe out. So my spare zeta will not go to Traya's unique until she g12 then


    DN is wasted on the Geo counter. By the time you actually get to do anything, they're almost dead. Better to use some Sith damage sponges instead of DN, who can slot in to just about any other team, like zEP.


    zSavage works well with Traya and Sion as. 3-man squad against bugs. In this case Nihilus would be most useful on a Palp squad. If you have Maul geared with zeta, he also works fine vs bugs as a sith b-team leader. zMaul + zDooku and zSavage for example.