I’m not sure the interaction in the link below is working properly. I just played a match with Vader under a zEP lead against a padme team. Vader was the fastest character in the match by far. During Merciless Massacre, Vader dropped Ashoka below 50% health. JKA took his bonus turn next, then padme took a turn, and then Vader continued his massacre. If I’m reading the post correct, my Vader should have continued taking turns because all 3 characters received a bonus turn, but Vader was the fastest of all 3.
Speeds: Vader = 270 before No Escape JKA = 274 Padme = 283
The TM overflow rules still apply when characters gain bonus turns. Vader ended up at 100% TM when he gained his bonus turn since he had just performed an action. JKA and Ahsoka most likely ended up with some overflow (unless they were at 0% initially in your scenario). Speed is only considered if they are tied on TM overflow.
"Waqui;c-2171970" wrote: The TM overflow rules still apply when characters gain bonus turns. Vader ended up at 100% TM when he gained his bonus turn since he had just performed an action. JKA and Ahsoka most likely ended up with some overflow (unless they were at 0% initially in your scenario). Speed is only considered if they are tied on TM overflow.
This.
Vader gets his bonus turn and has 0 overflow.
The other 2 get a bonus turn and turn whatever TM they had into overflow.
"Waqui;c-2171970" wrote: The TM overflow rules still apply when characters gain bonus turns. Vader ended up at 100% TM when he gained his bonus turn since he had just performed an action. JKA and Ahsoka most likely ended up with some overflow (unless they were at 0% initially in your scenario). Speed is only considered if they are tied on TM overflow.
This.
Vader gets his bonus turn and has 0 overflow.
The other 2 get a bonus turn and turn whatever TM they had into overflow.
So now a bonus turn grants +100% turn meter instead of bringing a unit’s turn meter to 100%? Is that written down anywhere?
I’m not questioning if you two are right (it appears based on my match that you are), but it would be really nice to know this. I actually went and reread this post by crumb before attempting the match to make sure that Anakin/padme wouldn’t get to take a turn in the middle of massacre and completely blow up my team (they knocked out 3 of 5). If I had known this going into the match, I would have attempted ability block on both rather than trying to stack debuffs to kill JKA in 1 hit.
So he's recovering 100% on top of whatever he was at when the Unique activated under the new system.
Thank you. I think that clears it up. Next time, I’ll ability block JKA and padme first in order to keep from losing most of my team.
This is a good idea anyway.
I personally feel that characters given a bonus turn should override anyone at 100% who got there from other means, no matter how much "extra" tm they've been getting. This was the point of the bonus turn changes and making Thrawn's tm swap take precedence. The concept of tm overflow is pretty ridiculous, even if people did want some sort of tie-breaker (I for one thought the rng in ties made perfect sense, but people got what they asked for, I guess).
So he's recovering 100% on top of whatever he was at when the Unique activated under the new system.
Thank you. I think that clears it up. Next time, I’ll ability block JKA and padme first in order to keep from losing most of my team.
This is a good idea anyway.
I personally feel that characters given a bonus turn should override anyone at 100% who got there from other means, no matter how much "extra" tm they've been getting. This was the point of the bonus turn changes and making Thrawn's tm swap take precedence. The concept of tm overflow is pretty ridiculous, even if people did want some sort of tie-breaker (I for one thought the rng in ties made perfect sense, but people got what they asked for, I guess).
My initial confusion is because Vader also gets a bonus turn, so I thought he would win the tie breaker because he’s faster.
But to your second comment, I hated the RNG system before. It was so annoying when the opposing team would start a tm train while you have 1 or 2 toons sitting at 100% that could start your own train. A common matchup that I had was when talia would cleanse NS and I’m playing zEP. It **** losing those matches because 9 or 10 toons all hit 100% at the same time but daka and AV got to go first and stun half my team.
I realize a lot of people hated it and that's why they asked for it. But you only hate it when it works against you; if it worked in your favor you'd do well. At any rate, I thought it was fair and made sense. Having characters go in the order of how much tm they had before in some ways nerfs tm gain abilities by merely increasing the size of the tm bar. If you have "overflow," you are not really at 100%. You just can't see the whole bar now. If you overflow a container, you didn't increase the amount the container holds, the overflowed portion spills on the floor and is useless to you. The container is still only at 100% capacity. That's why the old system made sense. It doesn't matter who was more full before the tm was added; they're both at 100% now.
So he's recovering 100% on top of whatever he was at when the Unique activated under the new system.
Thank you. I think that clears it up. Next time, I’ll ability block JKA and padme first in order to keep from losing most of my team.
This is a good idea anyway.
I personally feel that characters given a bonus turn should override anyone at 100% who got there from other means, no matter how much "extra" tm they've been getting. This was the point of the bonus turn changes and making Thrawn's tm swap take precedence. The concept of tm overflow is pretty ridiculous, even if people did want some sort of tie-breaker (I for one thought the rng in ties made perfect sense, but people got what they asked for, I guess).
My initial confusion is because Vader also gets a bonus turn, so I thought he would win the tie breaker because he’s faster.
But to your second comment, I hated the RNG system before. It was so annoying when the opposing team would start a tm train while you have 1 or 2 toons sitting at 100% that could start your own train. A common matchup that I had was when talia would cleanse NS and I’m playing zEP. It **** losing those matches because 9 or 10 toons all hit 100% at the same time but daka and AV got to go first and stun half my team.
I realize a lot of people hated it and that's why they asked for it. But you only hate it when it works against you; if it worked in your favor you'd do well. At any rate, I thought it was fair and made sense. Having characters go in the order of how much tm they had before in some ways nerfs tm gain abilities by merely increasing the size of the tm bar. If you have "overflow," you are not really at 100%. You just can't see the whole bar now. If you overflow a container, you didn't increase the amount the container holds, the overflowed portion spills on the floor and is useless to you. The container is still only at 100% capacity. That's why the old system made sense. It doesn't matter who was more full before the tm was added; they're both at 100% now.
Players can now proactivity plan turn orders of toons and actually make a strategy around it . Before there was a level of RnG that was uncontrollable. Now the faster Han will go first , you can mod clones now so you can actually know who will go after rex does his buff . There are going to be new mechanics to learn and figure out but the good thing is they will be set in stone , were as before you could get screwed by RNG, now you can enter the battle with a higher level of knowledge of what will happen .
"Waqui;c-2171970" wrote: The TM overflow rules still apply when characters gain bonus turns. Vader ended up at 100% TM when he gained his bonus turn since he had just performed an action. JKA and Ahsoka most likely ended up with some overflow (unless they were at 0% initially in your scenario). Speed is only considered if they are tied on TM overflow.
This.
Vader gets his bonus turn and has 0 overflow.
The other 2 get a bonus turn and turn whatever TM they had into overflow.
So now a bonus turn grants +100% turn meter instead of bringing a unit’s turn meter to 100%? Is that written down anywhere?
According to Kyno (a couple of years ago) a turn was defined as 100% TM. Hence gaining a bonus turn would be gaining 100% bonus TM (which couldn't be prevented - but Kyno never confirmed that part AFAIK). The outcome was the same as bringing the TM to 100% (because of the cap) but it was really an addition of 100% TM. That's how I read Kyno's definition back then.
Since there was no system in place before the change to capture any overflow, that was "the way it worked."
Now we have a system to capture the overflow, so when it states a toon gets 100% TM they go to 100%. A bonus turn adds 100% TM (just like it did in the past, but either stopped at 100% or it just didnt matter that you were at any number higher than 100%), which now leaves you with 100% and TM overflow, of the TM you had when you gained the bonus turn.
Gaining 100% bonus turnmeter can still give you an overflow just like gaining a bonus turn can, right? There isn't any difference between gaining 100% bonus TM and gaining a bonus turn in that regard, right?
No a skill that states 100% TM (not a bonus turn) puts a toon at 100% TM no overflow. From my understanding.
I highly doubt this. Isn't the whole point in the update that characters can now have their TM overflow? How would any character that didn't gain a bonus turn end up with overflow if your understanding is correct?
How do you explain that a character starting out at 90% TM ends up at 100% TM + 5% overflow after gaining 15% bonus TM? (the example in Scuttlebutt's link)
Again: I highly doubt that you are right.
you are correct that was a misunderstanding on my end. 100% TM ability are treated just like any other TMG, so yes they do end up with overflow of whatever TM they were at when the ability is activated.