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5 years ago
"crzydroid;c-2172342" wrote:"Scuttlebutt;c-2172253" wrote:"crzydroid;c-2172239" wrote:"Scuttlebutt;c-2172205" wrote:"Vendi1983;c-2172202" wrote:
Anakin's Righteous Fury:
So he's recovering 100% on top of whatever he was at when the Unique activated under the new system.
Thank you. I think that clears it up. Next time, I’ll ability block JKA and padme first in order to keep from losing most of my team.
This is a good idea anyway.
I personally feel that characters given a bonus turn should override anyone at 100% who got there from other means, no matter how much "extra" tm they've been getting. This was the point of the bonus turn changes and making Thrawn's tm swap take precedence. The concept of tm overflow is pretty ridiculous, even if people did want some sort of tie-breaker (I for one thought the rng in ties made perfect sense, but people got what they asked for, I guess).
My initial confusion is because Vader also gets a bonus turn, so I thought he would win the tie breaker because he’s faster.
But to your second comment, I hated the RNG system before. It was so annoying when the opposing team would start a tm train while you have 1 or 2 toons sitting at 100% that could start your own train. A common matchup that I had was when talia would cleanse NS and I’m playing zEP. It **** losing those matches because 9 or 10 toons all hit 100% at the same time but daka and AV got to go first and stun half my team.
I realize a lot of people hated it and that's why they asked for it. But you only hate it when it works against you; if it worked in your favor you'd do well. At any rate, I thought it was fair and made sense. Having characters go in the order of how much tm they had before in some ways nerfs tm gain abilities by merely increasing the size of the tm bar. If you have "overflow," you are not really at 100%. You just can't see the whole bar now. If you overflow a container, you didn't increase the amount the container holds, the overflowed portion spills on the floor and is useless to you. The container is still only at 100% capacity. That's why the old system made sense. It doesn't matter who was more full before the tm was added; they're both at 100% now.
Players can now proactivity plan turn orders of toons and actually make a strategy around it . Before there was a level of RnG that was uncontrollable.
Now the faster Han will go first , you can mod clones now so you can actually know who will go after rex does his buff .
There are going to be new mechanics to learn and figure out but the good thing is they will be set in stone , were as before you could get screwed by RNG, now you can enter the battle with a higher level of knowledge of what will happen .
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